Increase vehicle sight; don't crash on production

This commit is contained in:
Paul Chote
2010-06-13 21:00:13 +12:00
parent 2e094d3279
commit fbeadb9869

View File

@@ -14,7 +14,7 @@ MCV:
HP: 600 HP: 600
Armor: light Armor: light
Crewed: yes Crewed: yes
Sight: 2 Sight: 4
Speed: 6 Speed: 6
TransformsOnDeploy: TransformsOnDeploy:
TransformsInto: fact TransformsInto: fact
@@ -64,7 +64,7 @@ APC:
HP: 200 HP: 200
Armor: heavy Armor: heavy
ROT: 5 ROT: 5
Sight: 4 Sight: 5
Speed: 15 Speed: 15
Mobile: Mobile:
MovementType: Track MovementType: Track
@@ -95,7 +95,7 @@ ARTY:
Armor: light Armor: light
Crewed: yes Crewed: yes
ROT: 2 ROT: 2
Sight: 5 Sight: 6
Speed: 6 Speed: 6
Mobile: Mobile:
MovementType: Track MovementType: Track
@@ -144,7 +144,7 @@ BGGY:
Armor: light Armor: light
Crewed: yes Crewed: yes
ROT: 10 ROT: 10
Sight: 2 Sight: 5
Speed: 15 Speed: 15
Turreted: Turreted:
ROT: 10 ROT: 10
@@ -170,7 +170,7 @@ BIKE:
Armor: none Armor: none
ROT: 10 ROT: 10
Crewed: yes Crewed: yes
Sight: 2 Sight: 7
Speed: 20 Speed: 20
AttackBase: AttackBase:
PrimaryWeapon: Rockets PrimaryWeapon: Rockets
@@ -197,7 +197,7 @@ JEEP:
Armor: light Armor: light
Crewed: yes Crewed: yes
ROT: 10 ROT: 10
Sight: 2 Sight: 7
Speed: 15 Speed: 15
Turreted: Turreted:
ROT: 10 ROT: 10
@@ -222,7 +222,7 @@ LTNK:
HP: 300 HP: 300
Armor: Heavy Armor: Heavy
Crewed: yes Crewed: yes
Sight: 3 Sight: 4
Speed: 9 Speed: 9
Mobile: Mobile:
MovementType: Track MovementType: Track
@@ -253,7 +253,7 @@ MTNK:
HP: 400 HP: 400
Armor: heavy Armor: heavy
Crewed: yes Crewed: yes
Sight: 3 Sight: 5
Speed: 9 Speed: 9
Mobile: Mobile:
MovementType: Track MovementType: Track
@@ -284,7 +284,7 @@ HTNK:
HP: 600 HP: 600
Armor: heavy Armor: heavy
Crewed: yes Crewed: yes
Sight: 4 Sight: 6
Speed: 3 Speed: 3
Mobile: Mobile:
MovementType: Track MovementType: Track
@@ -319,7 +319,7 @@ MSAM:
HP: 100 HP: 100
Armor: light Armor: light
Crewed: yes Crewed: yes
Sight: 4 Sight: 6
Speed: 6 Speed: 6
Mobile: Mobile:
MovementType: Track MovementType: Track
@@ -346,7 +346,7 @@ MLRS:
HP: 120 HP: 120
Armor: light Armor: light
Crewed: yes Crewed: yes
Sight: 4 Sight: 10
Speed: 6 Speed: 6
Mobile: Mobile:
MovementType: Track MovementType: Track
@@ -402,7 +402,7 @@ TRAN:
Armor: light Armor: light
InitialFacing: 20 InitialFacing: 20
ROT: 5 ROT: 5
Sight: 4 Sight: 8
Speed: 15 Speed: 15
Helicopter: Helicopter:
RenderUnitRotor: RenderUnitRotor:
@@ -430,7 +430,7 @@ HELI:
Crewed: yes Crewed: yes
InitialFacing: 20 InitialFacing: 20
ROT: 4 ROT: 4
Sight: 6 Sight: 8
Speed: 20 Speed: 20
AttackHeli: AttackHeli:
PrimaryWeapon: HighV PrimaryWeapon: HighV
@@ -462,7 +462,7 @@ ORCA:
Crewed: yes Crewed: yes
InitialFacing: 20 InitialFacing: 20
ROT: 4 ROT: 4
Sight: 6 Sight: 8
Speed: 20 Speed: 20
AttackHeli: AttackHeli:
PrimaryWeapon: Rockets PrimaryWeapon: Rockets
@@ -492,6 +492,7 @@ C17:
Cargo: Cargo:
Passengers: 10 Passengers: 10
-Selectable: -Selectable:
-GainsExperience:
A10: A10:
Inherits: ^Plane Inherits: ^Plane
@@ -509,6 +510,7 @@ A10:
CarpetBomb: CarpetBomb:
Weapon: Napalm Weapon: Napalm
Range: 3 Range: 3
-GainsExperience:
LTNK.Husk: LTNK.Husk:
Inherits: ^Husk Inherits: ^Husk