Center the viewport by default.
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@@ -78,7 +78,7 @@ namespace OpenRA.Graphics
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Game.CellSize*mapBounds.Y - screenSize.Y/2,
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Game.CellSize*mapBounds.Width,
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Game.CellSize*mapBounds.Height);
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this.scrollPosition = new int2(adjustedMapBounds.Location);
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this.scrollPosition = new int2(adjustedMapBounds.Location) + new int2(adjustedMapBounds.Size)/2;
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}
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public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
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