d2k balance changes
This commit is contained in:
@@ -50,6 +50,152 @@ Dragon:
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Damage: 50
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ImpactSound: kaboom12
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RedEye:
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ROF: 50
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Range: 8
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Report: BAZOOK1
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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High: true
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Shadow: true
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Proximity: true
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# Trail: smokey
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ContrailLength: 10
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Image: MISSILE
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ROT: 20
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RangeLimit: 30
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Speed: 40
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Warhead:
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Spread: 3
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: med_explosion
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InfDeath: 3
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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ImpactSound: kaboom12
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Sniper:
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ROF: 100
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Range: 8.5
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Report: RIFLE
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Projectile: Bullet
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Speed: 150
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ContrailLength: 6
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Damage: 60
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Spread: 1
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Versus:
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None: 100%
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Wood: 0%
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Light: 1%
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Heavy: 0%
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Concrete: 0%
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InfDeath: 2
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Vulcan:
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ROF: 30
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Range: 5.75
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Report: VULCAN
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ValidTargets: Ground, Air
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 0%
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Light: 60%
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Heavy: 10%
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Concrete: 0%
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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Slung:
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ROF: 60
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Delay: 5
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Range: 5.5
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Report: BAZOOK2
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 25
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High: true
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Shadow: yes
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Angle: .15
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Proximity: true
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Inaccuracy: 12
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Image: DRAGON
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Warhead:
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Spread: 6
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Versus:
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None: 0%
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Wood: 75%
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Light: 40%
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Heavy: 90%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: med_splash
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InfDeath: 4
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Damage: 30
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ImpactSound: kaboom25
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M60mg:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 30%
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Light: 45%
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Heavy: 10%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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M60mgo:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 30%
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Light: 45%
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Heavy: 10%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 40
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QuadRockets:
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ROF: 60
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Range: 6.5
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@@ -135,25 +281,6 @@ TowerMissile:
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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25mm:
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ROF: 13
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Range: 4
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 45
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Image: 90MM
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 40%
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Heavy: 40%
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Concrete: 30%
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Explosion: small_explosion
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 16
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90mm:
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ROF: 50
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Range: 5.75
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@@ -176,7 +303,7 @@ TowerMissile:
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90mma:
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ROF: 50
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Range: 6.5
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Range: 7
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 55
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@@ -194,27 +321,6 @@ TowerMissile:
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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105mm:
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ROF: 70
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Range: 4.75
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Report: MEDTANK1
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Burst: 2
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BurstDelay: 4
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Projectile: Bullet
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Speed: 45
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Image: 90MM
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Warhead:
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Spread: 4
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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120mm:
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ROF: 70
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Range: 6
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@@ -358,52 +464,6 @@ ChainGun:
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InfDeath: 2
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Damage: 20
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M60mg:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 30%
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Light: 45%
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Heavy: 10%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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M60mgo:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 30%
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Light: 45%
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Heavy: 10%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 40
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Heal:
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ROF: 160
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Range: 4
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@@ -536,107 +596,6 @@ WormJaw:
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Concrete: 0%
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Damage: 100
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RedEye:
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ROF: 50
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Range: 8
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Report: BAZOOK1
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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High: true
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Shadow: true
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Proximity: true
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# Trail: smokey
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ContrailLength: 10
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Image: MISSILE
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ROT: 20
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RangeLimit: 30
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Speed: 40
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Warhead:
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Spread: 3
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: med_explosion
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InfDeath: 3
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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ImpactSound: kaboom12
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Sniper:
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ROF: 100
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Range: 8.5
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Report: RIFLE
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Projectile: Bullet
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Speed: 150
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ContrailLength: 6
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Damage: 60
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Spread: 1
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Versus:
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None: 100%
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Wood: 0%
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Light: 1%
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Heavy: 0%
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Concrete: 0%
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InfDeath: 2
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Vulcan:
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ROF: 30
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Range: 5.75
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Report: VULCAN
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ValidTargets: Ground, Air
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 0%
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Light: 60%
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Heavy: 10%
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Concrete: 0%
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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Slung:
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ROF: 60
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Delay: 5
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Range: 5.5
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Report: BAZOOK2
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 25
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High: true
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Shadow: yes
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Angle: .15
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Proximity: true
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Inaccuracy: 12
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Image: DRAGON
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Warhead:
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Spread: 6
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Versus:
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None: 0%
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Wood: 75%
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Light: 40%
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Heavy: 90%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: med_splash
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InfDeath: 4
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Damage: 30
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ImpactSound: kaboom25
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ParaBomb:
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ROF: 10
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Range: 4.5
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@@ -672,4 +631,4 @@ Napalm:
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Explosion: napalm
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ImpactSound: NAPALM1
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SmudgeType: Crater
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Damage: 300
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Damage: 300
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