d2k balance changes

This commit is contained in:
psydev
2013-04-13 08:25:55 -07:00
parent f7f4170ba9
commit fbfa209de9
9 changed files with 225 additions and 265 deletions

View File

@@ -50,6 +50,152 @@ Dragon:
Damage: 50
ImpactSound: kaboom12
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: DRAGON
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
M60mg:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
M60mgo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets:
ROF: 60
Range: 6.5
@@ -135,25 +281,6 @@ TowerMissile:
SmudgeType: SandCrater, RockCrater
Damage: 50
25mm:
ROF: 13
Range: 4
Report: MEDTANK1
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 16
90mm:
ROF: 50
Range: 5.75
@@ -176,7 +303,7 @@ TowerMissile:
90mma:
ROF: 50
Range: 6.5
Range: 7
Report: MEDTANK1
Projectile: Bullet
Speed: 55
@@ -194,27 +321,6 @@ TowerMissile:
SmudgeType: SandCrater, RockCrater
Damage: 40
105mm:
ROF: 70
Range: 4.75
Report: MEDTANK1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
120mm:
ROF: 70
Range: 6
@@ -358,52 +464,6 @@ ChainGun:
InfDeath: 2
Damage: 20
M60mg:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
M60mgo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
Heal:
ROF: 160
Range: 4
@@ -536,107 +596,6 @@ WormJaw:
Concrete: 0%
Damage: 100
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: DRAGON
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
ParaBomb:
ROF: 10
Range: 4.5
@@ -672,4 +631,4 @@ Napalm:
Explosion: napalm
ImpactSound: NAPALM1
SmudgeType: Crater
Damage: 300
Damage: 300