d2k balance changes

This commit is contained in:
psydev
2013-04-13 08:25:55 -07:00
parent f7f4170ba9
commit fbfa209de9
9 changed files with 225 additions and 265 deletions

View File

@@ -141,6 +141,10 @@ COMBATA:
Prerequisites: heavya Prerequisites: heavya
Owner: atreides Owner: atreides
BuiltAt: heavya BuiltAt: heavya
RevealsShroud:
Range: 8
Turreted:
ROT: 6
Armament: Armament:
Weapon: 90mma Weapon: 90mma
Recoil: 171 Recoil: 171

View File

@@ -123,19 +123,19 @@
Armor: Armor:
Type: None Type: None
RevealsShroud: RevealsShroud:
Range: 4 Range: 6
Mobile: Mobile:
Crushes: crate Crushes: crate
SharesCell: true SharesCell: true
TerrainSpeeds: TerrainSpeeds:
Sand: 80 Sand: 90
Rock: 90 Rock: 100
Transition: 85 Transition: 95
Concrete: 100 Concrete: 100
Spice: 80 Spice: 85
SpiceBlobs: 70 SpiceBlobs: 80
Dune: 60 Dune: 75
Rough: 65 Rough: 75
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Voice: InfantryVoice Voice: InfantryVoice
@@ -265,3 +265,4 @@
GivesBounty: GivesBounty:
C4Demolishable: C4Demolishable:
DebugMuzzlePositions: DebugMuzzlePositions:
Bib:

View File

@@ -164,6 +164,11 @@ COMBATH:
Prerequisites: heavyh Prerequisites: heavyh
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh BuiltAt: heavyh
Mobile:
Speed: 6
ROT: 4
Turreted:
ROT: 5
Health: Health:
HP: 400 HP: 400
RenderUnitTurreted: RenderUnitTurreted:

View File

@@ -112,11 +112,14 @@ COMBATO:
Prerequisites: heavyo Prerequisites: heavyo
Owner: ordos Owner: ordos
BuiltAt: heavyo BuiltAt: heavyo
Mobile: RevealsShroud:
Speed: 9 Range: 8
Crushes: crate, infantry
Turreted: Turreted:
ROT: 7 ROT: 8
Mobile:
Speed: 10
ROT: 8
Crushes: crate, infantry
RenderUnitTurreted: RenderUnitTurreted:
Image: COMBATO Image: COMBATO
LeavesHusk: LeavesHusk:

View File

@@ -16,7 +16,7 @@
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
Range: 6 Range: 10
Production: Production:
Produces: Building Produces: Building
Valued: Valued:
@@ -199,7 +199,7 @@ RESEARCH:
Description: Harvesters unload Spice here for processing Description: Harvesters unload Spice here for processing
Building: Building:
Power: -30 Power: -30
Footprint: =xx xx= Footprint: xxx x==
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 900 HP: 900
@@ -211,6 +211,7 @@ RESEARCH:
OreRefinery: OreRefinery:
DockOffset: 2,1 DockOffset: 2,1
DockAngle: 160 DockAngle: 160
TickRate: 25
StoresOre: StoresOre:
PipColor: green PipColor: green
PipCount: 10 PipCount: 10

View File

@@ -2,7 +2,7 @@ Player:
TechTree: TechTree:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building
BuildSpeed: .4 BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: BuildingReady ReadyAudio: BuildingReady
@@ -20,7 +20,7 @@ Player:
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Armor: ClassicProductionQueue@Armor:
Type: Armor Type: Armor
BuildSpeed: .4 BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
@@ -286,8 +286,8 @@ World:
ChooseBuildTabOnSelect: ChooseBuildTabOnSelect:
CrateSpawner: CrateSpawner:
Minimum: 1 Minimum: 1
Maximum: 3 Maximum: 2
SpawnInterval: 120 SpawnInterval: 60
WaterChance: 0 WaterChance: 0
ValidGround: Sand, Dune, Rock ValidGround: Sand, Dune, Rock
PaletteFromCurrentTileset: PaletteFromCurrentTileset:
@@ -364,7 +364,7 @@ World:
Palette: d2k Palette: d2k
TerrainType: Spice TerrainType: Spice
SpriteNames: spice1 SpriteNames: spice1
ValuePerUnit: 50 ValuePerUnit: 25
Name: Spice Name: Spice
PipColor: green PipColor: green
AllowedTerrainTypes: Sand AllowedTerrainTypes: Sand
@@ -402,87 +402,74 @@ CRATE:
Lifetime: 120 Lifetime: 120
TerrainTypes: Sand, Dune, Rock TerrainTypes: Sand, Dune, Rock
GiveCashCrateAction@1: GiveCashCrateAction@1:
Amount: 1000 Amount: 500
SelectionShares: 40 SelectionShares: 20
UseCashTick: yes UseCashTick: yes
GiveCashCrateAction@2: GiveCashCrateAction@2:
Amount: 2000 Amount: 750
SelectionShares: 15 SelectionShares: 50
UseCashTick: yes UseCashTick: yes
GiveCashCrateAction@3: GiveCashCrateAction@3:
Amount: 5000 Amount: 1000
SelectionShares: 5 SelectionShares: 30
UseCashTick: yes UseCashTick: yes
LevelUpCrateAction: GiveCashCrateAction@4:
SelectionShares: 40 Amount: 1500
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 10 SelectionShares: 10
ExplodeCrateAction@nuke: UseCashTick: yes
Weapon: CrateNuke
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 3
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 2
Effect: reveal-map
GiveMcvCrateAction@Atreides: GiveMcvCrateAction@Atreides:
SelectionShares: 3 SelectionShares: 0
NoBaseSelectionShares: 9001 NoBaseSelectionShares: 9001
Unit: mcva Unit: mcva
GiveMcvCrateAction@Harkonnen: GiveMcvCrateAction@Harkonnen:
SelectionShares: 3 SelectionShares: 0
NoBaseSelectionShares: 9001 NoBaseSelectionShares: 9001
Unit: mcvh Unit: mcvh
GiveMcvCrateAction@Ordos: GiveMcvCrateAction@Ordos:
SelectionShares: 3 SelectionShares: 0
NoBaseSelectionShares: 9001 NoBaseSelectionShares: 9001
Unit: mcvo Unit: mcvo
GiveUnitCrateAction@TrikeA: GiveUnitCrateAction@TrikeA:
SelectionShares: 13#8 SelectionShares: 20
Unit: trikea Unit: trikea
#GiveUnitCrateAction@TrikeH:
# SelectionShares: 6
# Unit: trikeh
GiveUnitCrateAction@Quad:
SelectionShares: 18
Unit: quad
GiveUnitCrateAction@TrikeO: GiveUnitCrateAction@TrikeO:
SelectionShares: 5 SelectionShares: 20
Unit: trikeo Unit: trikeo
GiveUnitCrateAction@SiegeTank: GiveUnitCrateAction@Quad:
SelectionShares: 18 SelectionShares: 40
Unit: siegetank Unit: quad
GiveUnitCrateAction@MissileTank:
SelectionShares: 12
Unit: missiletank
GiveUnitCrateAction@CombatA: GiveUnitCrateAction@CombatA:
SelectionShares: 6 SelectionShares: 10
Unit: combata Unit: combata
GiveUnitCrateAction@CombatH: GiveUnitCrateAction@CombatH:
SelectionShares: 6 SelectionShares: 10
Unit: combath Unit: combath
GiveUnitCrateAction@CombatO: GiveUnitCrateAction@CombatO:
SelectionShares: 6 SelectionShares: 10
Unit: combato Unit: combato
GiveUnitCrateAction@SiegeTank:
SelectionShares: 10
Unit: siegetank
GiveUnitCrateAction@MissileTank:
SelectionShares: 10
Unit: missiletank
GiveUnitCrateAction@Fremen: GiveUnitCrateAction@Fremen:
SelectionShares: 4 SelectionShares: 5
Unit: fremen Unit: fremen
GiveUnitCrateAction@Sardaukar: GiveUnitCrateAction@Sardaukar:
SelectionShares: 6 SelectionShares: 8
Unit: sardaukar Unit: sardaukar
GiveUnitCrateAction@Saboteur: GiveUnitCrateAction@Saboteur:
SelectionShares: 2 SelectionShares: 3
Unit: saboteur Unit: saboteur
GiveUnitCrateAction@SonicTank: GiveUnitCrateAction@SonicTank:
SelectionShares: 3 SelectionShares: 5
Unit: sonictank Unit: sonictank
GiveUnitCrateAction@Devast: GiveUnitCrateAction@Devast:
SelectionShares: 4
Unit: devast
GiveUnitCrateAction@deviatortank:
SelectionShares: 2 SelectionShares: 2
Unit: devast
GiveUnitCrateAction@DeviatorTank:
SelectionShares: 7
Unit: deviatortank Unit: deviatortank
RenderSimple: RenderSimple:
BelowUnits: BelowUnits:

View File

@@ -21,7 +21,7 @@
Speed: 6 Speed: 6
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 4 Range: 8
MustBeDestroyed: MustBeDestroyed:
BaseBuilding: BaseBuilding:
-AttackMove: -AttackMove:
@@ -62,10 +62,10 @@ HARVESTER:
Priority: 7 Priority: 7
Bounds: 42,42 Bounds: 42,42
Harvester: Harvester:
PipCount: 7 PipCount: 10
Capacity: 14 Capacity: 40
Resources: Spice Resources: Spice
UnloadTicksPerBale: 15 UnloadTicksPerBale: 6
# How far away from our linked refinery to find resources (in cells): # How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24 SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells): # How far away from last harvest order location to find more resources (in cells):
@@ -215,7 +215,7 @@ QUAD.starport:
Speed: 7 Speed: 7
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 6 Range: 7
Turreted: Turreted:
ROT: 6 ROT: 6
AlignWhenIdle: true AlignWhenIdle: true
@@ -267,7 +267,7 @@ SIEGETANK:
ROT: 3 ROT: 3
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 5 Range: 8
Turreted: Turreted:
ROT: 3 ROT: 3
Armament: Armament:
@@ -330,7 +330,7 @@ MISSILETANK:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 6 Range: 8
RenderUnit: RenderUnit:
Image: MISSILETANK Image: MISSILETANK
Armament: Armament:

View File

@@ -21,7 +21,7 @@ harvester:
Start: 32 Start: 32
Length: 8 Length: 8
Facings: 8 Facings: 8
Tick: 150 Tick: 40
dock: unload dock: unload
Start: 0 Start: 0
Length: 10 Length: 10

View File

@@ -50,6 +50,152 @@ Dragon:
Damage: 50 Damage: 50
ImpactSound: kaboom12 ImpactSound: kaboom12
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: DRAGON
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
M60mg:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
M60mgo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets: QuadRockets:
ROF: 60 ROF: 60
Range: 6.5 Range: 6.5
@@ -135,25 +281,6 @@ TowerMissile:
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 50 Damage: 50
25mm:
ROF: 13
Range: 4
Report: MEDTANK1
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 16
90mm: 90mm:
ROF: 50 ROF: 50
Range: 5.75 Range: 5.75
@@ -176,7 +303,7 @@ TowerMissile:
90mma: 90mma:
ROF: 50 ROF: 50
Range: 6.5 Range: 7
Report: MEDTANK1 Report: MEDTANK1
Projectile: Bullet Projectile: Bullet
Speed: 55 Speed: 55
@@ -194,27 +321,6 @@ TowerMissile:
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 40 Damage: 40
105mm:
ROF: 70
Range: 4.75
Report: MEDTANK1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
120mm: 120mm:
ROF: 70 ROF: 70
Range: 6 Range: 6
@@ -358,52 +464,6 @@ ChainGun:
InfDeath: 2 InfDeath: 2
Damage: 20 Damage: 20
M60mg:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
M60mgo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
Heal: Heal:
ROF: 160 ROF: 160
Range: 4 Range: 4
@@ -536,107 +596,6 @@ WormJaw:
Concrete: 0% Concrete: 0%
Damage: 100 Damage: 100
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: DRAGON
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
ParaBomb: ParaBomb:
ROF: 10 ROF: 10
Range: 4.5 Range: 4.5