d2k balance changes

This commit is contained in:
psydev
2013-04-13 08:25:55 -07:00
parent f7f4170ba9
commit fbfa209de9
9 changed files with 225 additions and 265 deletions

View File

@@ -141,6 +141,10 @@ COMBATA:
Prerequisites: heavya
Owner: atreides
BuiltAt: heavya
RevealsShroud:
Range: 8
Turreted:
ROT: 6
Armament:
Weapon: 90mma
Recoil: 171

View File

@@ -123,19 +123,19 @@
Armor:
Type: None
RevealsShroud:
Range: 4
Range: 6
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Sand: 80
Rock: 90
Transition: 85
Sand: 90
Rock: 100
Transition: 95
Concrete: 100
Spice: 80
SpiceBlobs: 70
Dune: 60
Rough: 65
Spice: 85
SpiceBlobs: 80
Dune: 75
Rough: 75
SelectionDecorations:
Selectable:
Voice: InfantryVoice
@@ -265,3 +265,4 @@
GivesBounty:
C4Demolishable:
DebugMuzzlePositions:
Bib:

View File

@@ -164,6 +164,11 @@ COMBATH:
Prerequisites: heavyh
Owner: harkonnen
BuiltAt: heavyh
Mobile:
Speed: 6
ROT: 4
Turreted:
ROT: 5
Health:
HP: 400
RenderUnitTurreted:

View File

@@ -112,11 +112,14 @@ COMBATO:
Prerequisites: heavyo
Owner: ordos
BuiltAt: heavyo
Mobile:
Speed: 9
Crushes: crate, infantry
RevealsShroud:
Range: 8
Turreted:
ROT: 7
ROT: 8
Mobile:
Speed: 10
ROT: 8
Crushes: crate, infantry
RenderUnitTurreted:
Image: COMBATO
LeavesHusk:

View File

@@ -16,7 +16,7 @@
Armor:
Type: Concrete
RevealsShroud:
Range: 6
Range: 10
Production:
Produces: Building
Valued:
@@ -199,7 +199,7 @@ RESEARCH:
Description: Harvesters unload Spice here for processing
Building:
Power: -30
Footprint: =xx xx=
Footprint: xxx x==
Dimensions: 3,2
Health:
HP: 900
@@ -211,6 +211,7 @@ RESEARCH:
OreRefinery:
DockOffset: 2,1
DockAngle: 160
TickRate: 25
StoresOre:
PipColor: green
PipCount: 10

View File

@@ -2,7 +2,7 @@ Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
BuildSpeed: .5
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
@@ -20,7 +20,7 @@ Player:
BlockedAudio: NoRoom
ClassicProductionQueue@Armor:
Type: Armor
BuildSpeed: .4
BuildSpeed: .5
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
@@ -286,8 +286,8 @@ World:
ChooseBuildTabOnSelect:
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 120
Maximum: 2
SpawnInterval: 60
WaterChance: 0
ValidGround: Sand, Dune, Rock
PaletteFromCurrentTileset:
@@ -364,7 +364,7 @@ World:
Palette: d2k
TerrainType: Spice
SpriteNames: spice1
ValuePerUnit: 50
ValuePerUnit: 25
Name: Spice
PipColor: green
AllowedTerrainTypes: Sand
@@ -402,87 +402,74 @@ CRATE:
Lifetime: 120
TerrainTypes: Sand, Dune, Rock
GiveCashCrateAction@1:
Amount: 1000
SelectionShares: 40
Amount: 500
SelectionShares: 20
UseCashTick: yes
GiveCashCrateAction@2:
Amount: 2000
SelectionShares: 15
Amount: 750
SelectionShares: 50
UseCashTick: yes
GiveCashCrateAction@3:
Amount: 5000
SelectionShares: 5
Amount: 1000
SelectionShares: 30
UseCashTick: yes
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@boom:
Weapon: CrateExplosion
GiveCashCrateAction@4:
Amount: 1500
SelectionShares: 10
ExplodeCrateAction@nuke:
Weapon: CrateNuke
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 3
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 2
Effect: reveal-map
UseCashTick: yes
GiveMcvCrateAction@Atreides:
SelectionShares: 3
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcva
GiveMcvCrateAction@Harkonnen:
SelectionShares: 3
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvh
GiveMcvCrateAction@Ordos:
SelectionShares: 3
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvo
GiveUnitCrateAction@TrikeA:
SelectionShares: 13#8
SelectionShares: 20
Unit: trikea
#GiveUnitCrateAction@TrikeH:
# SelectionShares: 6
# Unit: trikeh
GiveUnitCrateAction@Quad:
SelectionShares: 18
Unit: quad
GiveUnitCrateAction@TrikeO:
SelectionShares: 5
SelectionShares: 20
Unit: trikeo
GiveUnitCrateAction@SiegeTank:
SelectionShares: 18
Unit: siegetank
GiveUnitCrateAction@MissileTank:
SelectionShares: 12
Unit: missiletank
GiveUnitCrateAction@Quad:
SelectionShares: 40
Unit: quad
GiveUnitCrateAction@CombatA:
SelectionShares: 6
SelectionShares: 10
Unit: combata
GiveUnitCrateAction@CombatH:
SelectionShares: 6
SelectionShares: 10
Unit: combath
GiveUnitCrateAction@CombatO:
SelectionShares: 6
SelectionShares: 10
Unit: combato
GiveUnitCrateAction@SiegeTank:
SelectionShares: 10
Unit: siegetank
GiveUnitCrateAction@MissileTank:
SelectionShares: 10
Unit: missiletank
GiveUnitCrateAction@Fremen:
SelectionShares: 4
SelectionShares: 5
Unit: fremen
GiveUnitCrateAction@Sardaukar:
SelectionShares: 6
SelectionShares: 8
Unit: sardaukar
GiveUnitCrateAction@Saboteur:
SelectionShares: 2
SelectionShares: 3
Unit: saboteur
GiveUnitCrateAction@SonicTank:
SelectionShares: 3
SelectionShares: 5
Unit: sonictank
GiveUnitCrateAction@Devast:
SelectionShares: 4
Unit: devast
GiveUnitCrateAction@deviatortank:
SelectionShares: 2
Unit: devast
GiveUnitCrateAction@DeviatorTank:
SelectionShares: 7
Unit: deviatortank
RenderSimple:
BelowUnits:

View File

@@ -21,7 +21,7 @@
Speed: 6
Crushes: crate, infantry
RevealsShroud:
Range: 4
Range: 8
MustBeDestroyed:
BaseBuilding:
-AttackMove:
@@ -62,10 +62,10 @@ HARVESTER:
Priority: 7
Bounds: 42,42
Harvester:
PipCount: 7
Capacity: 14
PipCount: 10
Capacity: 40
Resources: Spice
UnloadTicksPerBale: 15
UnloadTicksPerBale: 6
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
@@ -215,7 +215,7 @@ QUAD.starport:
Speed: 7
Crushes: crate, infantry
RevealsShroud:
Range: 6
Range: 7
Turreted:
ROT: 6
AlignWhenIdle: true
@@ -267,7 +267,7 @@ SIEGETANK:
ROT: 3
Crushes: crate, infantry
RevealsShroud:
Range: 5
Range: 8
Turreted:
ROT: 3
Armament:
@@ -330,7 +330,7 @@ MISSILETANK:
Armor:
Type: Light
RevealsShroud:
Range: 6
Range: 8
RenderUnit:
Image: MISSILETANK
Armament:

View File

@@ -21,7 +21,7 @@ harvester:
Start: 32
Length: 8
Facings: 8
Tick: 150
Tick: 40
dock: unload
Start: 0
Length: 10

View File

@@ -50,6 +50,152 @@ Dragon:
Damage: 50
ImpactSound: kaboom12
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: DRAGON
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
M60mg:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
M60mgo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets:
ROF: 60
Range: 6.5
@@ -135,25 +281,6 @@ TowerMissile:
SmudgeType: SandCrater, RockCrater
Damage: 50
25mm:
ROF: 13
Range: 4
Report: MEDTANK1
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 16
90mm:
ROF: 50
Range: 5.75
@@ -176,7 +303,7 @@ TowerMissile:
90mma:
ROF: 50
Range: 6.5
Range: 7
Report: MEDTANK1
Projectile: Bullet
Speed: 55
@@ -194,27 +321,6 @@ TowerMissile:
SmudgeType: SandCrater, RockCrater
Damage: 40
105mm:
ROF: 70
Range: 4.75
Report: MEDTANK1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 45
Image: 90MM
Warhead:
Spread: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
120mm:
ROF: 70
Range: 6
@@ -358,52 +464,6 @@ ChainGun:
InfDeath: 2
Damage: 20
M60mg:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
M60mgo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 30%
Light: 45%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
Heal:
ROF: 160
Range: 4
@@ -536,107 +596,6 @@ WormJaw:
Concrete: 0%
Damage: 100
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: DRAGON
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
ParaBomb:
ROF: 10
Range: 4.5