Add Type Support for InfiltrateFor* traits

This commit is contained in:
Mustafa Alperen Seki
2017-11-07 10:32:11 +03:00
committed by Paul Chote
parent f7de5d46be
commit fc07391c8c
10 changed files with 65 additions and 11 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Cnc.Activities
ini.Infiltrating(self);
foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())
t.Infiltrated(target, self);
t.Infiltrated(target, self, infiltrates.Info.Types);
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null)

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@@ -10,6 +10,7 @@
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -19,6 +20,8 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("This structure can be infiltrated causing funds to be stolen.")]
class InfiltrateForCashInfo : ITraitInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
[Desc("Percentage of the victim's resources that will be stolen.")]
public readonly int Percentage = 100;
@@ -44,8 +47,11 @@ namespace OpenRA.Mods.Cnc.Traits
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator)
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{
if (!info.Types.Overlaps(types))
return;
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();

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@@ -20,18 +20,27 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("Reveals a decoration sprite to the indicated players when infiltrated.")]
class InfiltrateForDecorationInfo : WithDecorationInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
public override object Create(ActorInitializer init) { return new InfiltrateForDecoration(init.Self, this); }
}
class InfiltrateForDecoration : WithDecoration, INotifyInfiltrated
{
readonly HashSet<Player> infiltrators = new HashSet<Player>();
readonly InfiltrateForDecorationInfo info;
public InfiltrateForDecoration(Actor self, InfiltrateForDecorationInfo info)
: base(self, info) { }
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator)
: base(self, info)
{
this.info = info;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{
if (!info.Types.Overlaps(types))
return;
infiltrators.Add(infiltrator.Owner);
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -16,12 +17,27 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Steal and reset the owner's exploration.")]
class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> { }
class InfiltrateForExplorationInfo : ITraitInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
public object Create(ActorInitializer init) { return new InfiltrateForExploration(init.Self, this); }
}
class InfiltrateForExploration : INotifyInfiltrated
{
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator)
readonly InfiltrateForExplorationInfo info;
public InfiltrateForExploration(Actor self, InfiltrateForExplorationInfo info)
{
this.info = info;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{
if (!info.Types.Overlaps(types))
return;
infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
var preventReset = self.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>()
.Any(p => p.PreventShroudReset(self));

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@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -16,6 +17,8 @@ namespace OpenRA.Mods.Cnc.Traits
{
class InfiltrateForPowerOutageInfo : ITraitInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
public readonly int Duration = 25 * 20;
public object Create(ActorInitializer init) { return new InfiltrateForPowerOutage(init.Self, this); }
@@ -32,8 +35,11 @@ namespace OpenRA.Mods.Cnc.Traits
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator)
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{
if (!info.Types.Overlaps(types))
return;
playerPower.TriggerPowerOutage(info.Duration);
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -19,6 +20,8 @@ namespace OpenRA.Mods.Cnc.Traits
{
[ActorReference, FieldLoader.Require] public readonly string Proxy = null;
public readonly HashSet<string> Types = new HashSet<string>();
public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
}
@@ -31,8 +34,11 @@ namespace OpenRA.Mods.Cnc.Traits
this.info = info;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator)
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{
if (!info.Types.Overlaps(types))
return;
infiltrator.World.AddFrameEndTask(w => w.CreateActor(info.Proxy, new TypeDictionary
{
new OwnerInit(infiltrator.Owner)