Add Type Support for InfiltrateFor* traits

This commit is contained in:
Mustafa Alperen Seki
2017-11-07 10:32:11 +03:00
committed by Paul Chote
parent f7de5d46be
commit fc07391c8c
10 changed files with 65 additions and 11 deletions

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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Cnc.Activities
ini.Infiltrating(self); ini.Infiltrating(self);
foreach (var t in target.TraitsImplementing<INotifyInfiltrated>()) foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())
t.Infiltrated(target, self); t.Infiltrated(target, self, infiltrates.Info.Types);
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>(); var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null) if (exp != null)

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@@ -10,6 +10,7 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -19,6 +20,8 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("This structure can be infiltrated causing funds to be stolen.")] [Desc("This structure can be infiltrated causing funds to be stolen.")]
class InfiltrateForCashInfo : ITraitInfo class InfiltrateForCashInfo : ITraitInfo
{ {
public readonly HashSet<string> Types = new HashSet<string>();
[Desc("Percentage of the victim's resources that will be stolen.")] [Desc("Percentage of the victim's resources that will be stolen.")]
public readonly int Percentage = 100; public readonly int Percentage = 100;
@@ -44,8 +47,11 @@ namespace OpenRA.Mods.Cnc.Traits
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; } public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator) void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{ {
if (!info.Types.Overlaps(types))
return;
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>(); var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>(); var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>(); var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();

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@@ -20,18 +20,27 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("Reveals a decoration sprite to the indicated players when infiltrated.")] [Desc("Reveals a decoration sprite to the indicated players when infiltrated.")]
class InfiltrateForDecorationInfo : WithDecorationInfo class InfiltrateForDecorationInfo : WithDecorationInfo
{ {
public readonly HashSet<string> Types = new HashSet<string>();
public override object Create(ActorInitializer init) { return new InfiltrateForDecoration(init.Self, this); } public override object Create(ActorInitializer init) { return new InfiltrateForDecoration(init.Self, this); }
} }
class InfiltrateForDecoration : WithDecoration, INotifyInfiltrated class InfiltrateForDecoration : WithDecoration, INotifyInfiltrated
{ {
readonly HashSet<Player> infiltrators = new HashSet<Player>(); readonly HashSet<Player> infiltrators = new HashSet<Player>();
readonly InfiltrateForDecorationInfo info;
public InfiltrateForDecoration(Actor self, InfiltrateForDecorationInfo info) public InfiltrateForDecoration(Actor self, InfiltrateForDecorationInfo info)
: base(self, info) { } : base(self, info)
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator)
{ {
this.info = info;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{
if (!info.Types.Overlaps(types))
return;
infiltrators.Add(infiltrator.Owner); infiltrators.Add(infiltrator.Owner);
} }

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@@ -9,6 +9,7 @@
*/ */
#endregion #endregion
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -16,12 +17,27 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits namespace OpenRA.Mods.Cnc.Traits
{ {
[Desc("Steal and reset the owner's exploration.")] [Desc("Steal and reset the owner's exploration.")]
class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> { } class InfiltrateForExplorationInfo : ITraitInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
public object Create(ActorInitializer init) { return new InfiltrateForExploration(init.Self, this); }
}
class InfiltrateForExploration : INotifyInfiltrated class InfiltrateForExploration : INotifyInfiltrated
{ {
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator) readonly InfiltrateForExplorationInfo info;
public InfiltrateForExploration(Actor self, InfiltrateForExplorationInfo info)
{ {
this.info = info;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{
if (!info.Types.Overlaps(types))
return;
infiltrator.Owner.Shroud.Explore(self.Owner.Shroud); infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
var preventReset = self.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>() var preventReset = self.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>()
.Any(p => p.PreventShroudReset(self)); .Any(p => p.PreventShroudReset(self));

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@@ -9,6 +9,7 @@
*/ */
#endregion #endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -16,6 +17,8 @@ namespace OpenRA.Mods.Cnc.Traits
{ {
class InfiltrateForPowerOutageInfo : ITraitInfo class InfiltrateForPowerOutageInfo : ITraitInfo
{ {
public readonly HashSet<string> Types = new HashSet<string>();
public readonly int Duration = 25 * 20; public readonly int Duration = 25 * 20;
public object Create(ActorInitializer init) { return new InfiltrateForPowerOutage(init.Self, this); } public object Create(ActorInitializer init) { return new InfiltrateForPowerOutage(init.Self, this); }
@@ -32,8 +35,11 @@ namespace OpenRA.Mods.Cnc.Traits
playerPower = self.Owner.PlayerActor.Trait<PowerManager>(); playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
} }
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator) void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{ {
if (!info.Types.Overlaps(types))
return;
playerPower.TriggerPowerOutage(info.Duration); playerPower.TriggerPowerOutage(info.Duration);
} }

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@@ -9,6 +9,7 @@
*/ */
#endregion #endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
@@ -19,6 +20,8 @@ namespace OpenRA.Mods.Cnc.Traits
{ {
[ActorReference, FieldLoader.Require] public readonly string Proxy = null; [ActorReference, FieldLoader.Require] public readonly string Proxy = null;
public readonly HashSet<string> Types = new HashSet<string>();
public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); } public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
} }
@@ -31,8 +34,11 @@ namespace OpenRA.Mods.Cnc.Traits
this.info = info; this.info = info;
} }
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator) void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{ {
if (!info.Types.Overlaps(types))
return;
infiltrator.World.AddFrameEndTask(w => w.CreateActor(info.Proxy, new TypeDictionary infiltrator.World.AddFrameEndTask(w => w.CreateActor(info.Proxy, new TypeDictionary
{ {
new OwnerInit(infiltrator.Owner) new OwnerInit(infiltrator.Owner)

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@@ -302,7 +302,7 @@ namespace OpenRA.Mods.Common.Scripting
OnCapturedInternal(self); OnCapturedInternal(self);
} }
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator) void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet<string> types)
{ {
if (world.Disposing) if (world.Disposing)
return; return;

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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Traits
public interface ISeedableResource { void Seed(Actor self); } public interface ISeedableResource { void Seed(Actor self); }
[RequireExplicitImplementation] [RequireExplicitImplementation]
public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); } public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator, HashSet<string> types); }
[RequireExplicitImplementation] [RequireExplicitImplementation]
public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); } public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); }

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@@ -770,6 +770,7 @@
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
InfiltrateForDecoration: InfiltrateForDecoration:
Types: SpyInfiltrate
RequiresSelection: true RequiresSelection: true
Image: pips Image: pips
Sequence: tag-fake Sequence: tag-fake
@@ -1120,5 +1121,6 @@
AffectedByPowerOutage: AffectedByPowerOutage:
Condition: power-outage Condition: power-outage
InfiltrateForPowerOutage: InfiltrateForPowerOutage:
Types: SpyInfiltrate
Power: Power:
RequiresCondition: !disabled RequiresCondition: !disabled

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@@ -112,6 +112,7 @@ SPEN:
Inherits: ^Building Inherits: ^Building
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
Valued: Valued:
Cost: 800 Cost: 800
Tooltip: Tooltip:
@@ -241,6 +242,7 @@ SYRD:
Inherits: ^Building Inherits: ^Building
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 40 BuildPaletteOrder: 40
@@ -621,6 +623,7 @@ DOME:
ProvidesRadar: ProvidesRadar:
RequiresCondition: !jammed && !disabled RequiresCondition: !jammed && !disabled
InfiltrateForExploration: InfiltrateForExploration:
Types: SpyInfiltrate
DetectCloaked: DetectCloaked:
Range: 10c0 Range: 10c0
RequiresCondition: !disabled RequiresCondition: !disabled
@@ -1016,6 +1019,7 @@ WEAP:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: vehicles.upgraded Proxy: vehicles.upgraded
Types: SpyInfiltrate
WithDecoration@primary: WithDecoration@primary:
RequiresSelection: true RequiresSelection: true
Image: pips Image: pips
@@ -1153,6 +1157,7 @@ PROC:
Facing: 64 Facing: 64
InfiltrateForCash: InfiltrateForCash:
Percentage: 50 Percentage: 50
Types: SpyInfiltrate
Notification: CreditsStolen Notification: CreditsStolen
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
@@ -1286,6 +1291,7 @@ HPAD:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: aircraft.upgraded Proxy: aircraft.upgraded
Types: SpyInfiltrate
WithDecoration@primary: WithDecoration@primary:
RequiresSelection: true RequiresSelection: true
Image: pips Image: pips
@@ -1422,6 +1428,7 @@ AFLD:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: aircraft.upgraded Proxy: aircraft.upgraded
Types: SpyInfiltrate
WithDecoration@primary: WithDecoration@primary:
RequiresSelection: true RequiresSelection: true
Image: pips Image: pips
@@ -1626,6 +1633,7 @@ BARR:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: barracks.upgraded Proxy: barracks.upgraded
Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
WithDecoration@primary: WithDecoration@primary:
@@ -1763,6 +1771,7 @@ TENT:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: barracks.upgraded Proxy: barracks.upgraded
Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
WithDecoration@primary: WithDecoration@primary: