From fc2c46a2c25aad0c5c05a869d18e37762f673fe8 Mon Sep 17 00:00:00 2001 From: ScottNZ Date: Thu, 13 Mar 2014 22:56:48 +1300 Subject: [PATCH] Let spy plane detect cloaked units --- mods/ra/rules/structures.yaml | 2 +- mods/ra/rules/system-actors.yaml | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index e596cf44d5..578976fa14 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -1065,7 +1065,7 @@ AFLD: Icon: spyplane ChargeTime: 180 Description: Spy Plane - LongDesc: Reveals an area of the map. + LongDesc: Reveals an area of the map\nand cloaked enemy units. SelectTargetSound: slcttgt1.aud EndChargeSound: spypln1.aud ParatroopersPower: diff --git a/mods/ra/rules/system-actors.yaml b/mods/ra/rules/system-actors.yaml index 2f3bcf7b1b..572fcbd3d6 100644 --- a/mods/ra/rules/system-actors.yaml +++ b/mods/ra/rules/system-actors.yaml @@ -129,6 +129,8 @@ CAMERA: ProximityCaptor: Types: Camera BodyOrientation: + DetectCloaked: + Range: 10 FLARE: Immobile: