Rename IsReloadable -> ReloadsAutomatically.
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@@ -113,7 +113,7 @@ namespace OpenRA.Mods.RA.AI
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return limitedAmmo != null && limitedAmmo.HasAmmo();
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}
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protected static bool IsReloadable(Actor a)
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protected static bool ReloadsAutomatically(Actor a)
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{
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return a.HasTrait<Reloads>();
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}
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@@ -205,7 +205,7 @@ namespace OpenRA.Mods.RA.AI
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if (BusyAttack(a))
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continue;
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if (!IsReloadable(a))
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if (!ReloadsAutomatically(a))
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{
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if (!HasAmmo(a))
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{
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@@ -238,8 +238,7 @@ namespace OpenRA.Mods.RA.AI
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foreach (var a in owner.units)
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{
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// TODO: This looks wrong - don't we want IsReloadable non-negated?
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if (!IsReloadable(a) && !FullAmmo(a))
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if (!ReloadsAutomatically(a) && !FullAmmo(a))
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{
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if (IsRearm(a))
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continue;
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