Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
This commit is contained in:
@@ -61,7 +61,7 @@ HELI:
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AttackHeli:
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PrimaryWeapon: HeliGun
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PrimaryOffset: 0,-3,0,2
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PrimaryLocalOffset: -5,0,0,5,0,0
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PrimaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
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FacingTolerance: 20
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LimitedAmmo:
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Ammo: 10
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@@ -102,7 +102,7 @@ ORCA:
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AttackHeli:
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PrimaryWeapon: OrcaMissiles
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PrimaryOffset: 0,-10,0,5
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PrimaryLocalOffset: -4,0,0,4,0,0
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PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
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FacingTolerance: 20
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LimitedAmmo:
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Ammo: 10
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@@ -21,7 +21,7 @@ BOAT:
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AttackTurreted:
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PrimaryWeapon: BoatMissile
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PrimaryOffset: 0,-15,0,-4
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PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
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PrimaryLocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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@@ -692,7 +692,7 @@ GTWR:
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AttackTurreted:
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PrimaryWeapon: HighV
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PrimaryOffset: 0,0,0,-6
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PrimaryLocalOffset:0,-6,0
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PrimaryLocalOffset: 0,-6,0,0,0
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AutoTarget:
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DetectCloaked:
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Range: 3
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@@ -730,7 +730,7 @@ ATWR:
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AttackTurreted:
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PrimaryWeapon: Tomahawk
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PrimaryOffset: 0,0,5,2
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PrimaryLocalOffset:7,-7,-25,-7,-7,25
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PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
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Turreted:
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ROT:255
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AutoTarget:
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@@ -159,7 +159,7 @@ FTNK:
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AttackFrontal:
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PrimaryWeapon: BigFlamer
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PrimaryOffset: 0,-5,3,2
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PrimaryLocalOffset:2,0,0,-2,0,0
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PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
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RenderUnit:
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AutoTarget:
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WithMuzzleFlash:
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@@ -225,7 +225,7 @@ BIKE:
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AttackFrontal:
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PrimaryWeapon: Rockets.Bike
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PrimaryOffset: 0,0,0,-2
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PrimaryLocalOffset: -4,0,25,4,0,-25
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PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
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RenderUnit:
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AutoTarget:
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LeavesHusk:
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@@ -357,8 +357,8 @@ HTNK:
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AttackTurreted:
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PrimaryWeapon: 120mmDual
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SecondaryWeapon: MissilePack
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PrimaryLocalOffset: -5,0,0,5,0,0
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SecondaryLocalOffset: -9,2,25,9,2,-25
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PrimaryLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
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SecondaryLocalOffset: -9,2,0,0,25, 9,2,0,0,-25
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Recoil: 4
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RenderUnitTurreted:
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AutoTarget:
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@@ -396,7 +396,7 @@ MSAM:
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AttackFrontal:
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PrimaryWeapon: 227mm
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PrimaryOffset: 0,6,0,-3
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PrimaryLocalOffset: 3,-5,0, -3,-5,0
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PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
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Recoil: 0
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RenderUnitTurretedAim:
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AutoTarget:
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@@ -429,8 +429,8 @@ MLRS:
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PrimaryWeapon: HonestJohn
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SecondaryWeapon: HonestJohn
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PrimaryOffset: 0,3,0,-3
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PrimaryLocalOffset: -4,0,0
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SecondaryLocalOffset: 4,0,0
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PrimaryLocalOffset: -4,0,0,0,0
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SecondaryLocalOffset: 4,0,0,0,0
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Recoil: 0
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AlignIdleTurrets: true
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RenderUnitTurretedAim:
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@@ -466,7 +466,7 @@ STNK:
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AttackFrontal:
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PrimaryWeapon: 227mm.stnk
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PrimaryOffset: 0,-5,0,-3
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PrimaryLocalOffset:1,0,0,-1,0,0
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PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0
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RenderUnit:
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AutoTarget:
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TargetableUnit:
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