Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.

This commit is contained in:
Paul Chote
2011-06-25 15:25:22 +12:00
parent b64c5e001e
commit fc37733c3c
10 changed files with 33 additions and 30 deletions

View File

@@ -61,7 +61,7 @@ HELI:
AttackHeli:
PrimaryWeapon: HeliGun
PrimaryOffset: 0,-3,0,2
PrimaryLocalOffset: -5,0,0,5,0,0
PrimaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
@@ -102,7 +102,7 @@ ORCA:
AttackHeli:
PrimaryWeapon: OrcaMissiles
PrimaryOffset: 0,-10,0,5
PrimaryLocalOffset: -4,0,0,4,0,0
PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
FacingTolerance: 20
LimitedAmmo:
Ammo: 10

View File

@@ -21,7 +21,7 @@ BOAT:
AttackTurreted:
PrimaryWeapon: BoatMissile
PrimaryOffset: 0,-15,0,-4
PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
PrimaryLocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
RenderGunboat:
AutoTarget:
AllowMovement: false

View File

@@ -692,7 +692,7 @@ GTWR:
AttackTurreted:
PrimaryWeapon: HighV
PrimaryOffset: 0,0,0,-6
PrimaryLocalOffset:0,-6,0
PrimaryLocalOffset: 0,-6,0,0,0
AutoTarget:
DetectCloaked:
Range: 3
@@ -730,7 +730,7 @@ ATWR:
AttackTurreted:
PrimaryWeapon: Tomahawk
PrimaryOffset: 0,0,5,2
PrimaryLocalOffset:7,-7,-25,-7,-7,25
PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
Turreted:
ROT:255
AutoTarget:

View File

@@ -159,7 +159,7 @@ FTNK:
AttackFrontal:
PrimaryWeapon: BigFlamer
PrimaryOffset: 0,-5,3,2
PrimaryLocalOffset:2,0,0,-2,0,0
PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
RenderUnit:
AutoTarget:
WithMuzzleFlash:
@@ -225,7 +225,7 @@ BIKE:
AttackFrontal:
PrimaryWeapon: Rockets.Bike
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25,4,0,-25
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
RenderUnit:
AutoTarget:
LeavesHusk:
@@ -357,8 +357,8 @@ HTNK:
AttackTurreted:
PrimaryWeapon: 120mmDual
SecondaryWeapon: MissilePack
PrimaryLocalOffset: -5,0,0,5,0,0
SecondaryLocalOffset: -9,2,25,9,2,-25
PrimaryLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
SecondaryLocalOffset: -9,2,0,0,25, 9,2,0,0,-25
Recoil: 4
RenderUnitTurreted:
AutoTarget:
@@ -396,7 +396,7 @@ MSAM:
AttackFrontal:
PrimaryWeapon: 227mm
PrimaryOffset: 0,6,0,-3
PrimaryLocalOffset: 3,-5,0, -3,-5,0
PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
Recoil: 0
RenderUnitTurretedAim:
AutoTarget:
@@ -429,8 +429,8 @@ MLRS:
PrimaryWeapon: HonestJohn
SecondaryWeapon: HonestJohn
PrimaryOffset: 0,3,0,-3
PrimaryLocalOffset: -4,0,0
SecondaryLocalOffset: 4,0,0
PrimaryLocalOffset: -4,0,0,0,0
SecondaryLocalOffset: 4,0,0,0,0
Recoil: 0
AlignIdleTurrets: true
RenderUnitTurretedAim:
@@ -466,7 +466,7 @@ STNK:
AttackFrontal:
PrimaryWeapon: 227mm.stnk
PrimaryOffset: 0,-5,0,-3
PrimaryLocalOffset:1,0,0,-1,0,0
PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0
RenderUnit:
AutoTarget:
TargetableUnit: