Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.

This commit is contained in:
Paul Chote
2011-06-25 15:25:22 +12:00
parent b64c5e001e
commit fc37733c3c
10 changed files with 33 additions and 30 deletions

View File

@@ -99,8 +99,8 @@ MIG:
AttackPlane:
PrimaryWeapon: Maverick
SecondaryWeapon: Maverick
PrimaryLocalOffset: -15,0,-10,-12,0,6
SecondaryLocalOffset: 15,0,10,12,0,6
PrimaryLocalOffset: -15,0,0,0,-10, -12,0,0,0,6
SecondaryLocalOffset: 15,0,0,0,10, 12,0,0,0,6
FacingTolerance: 20
Plane:
InitialFacing: 192

View File

@@ -32,7 +32,7 @@ SS:
UncloakSound: subshow1.aud
AttackFrontal:
PrimaryWeapon: TorpTube
PrimaryLocalOffset: -4,0,0,4,0,0
PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
FireDelay: 2
Selectable:
Bounds: 38,38
@@ -115,7 +115,7 @@ DD:
PrimaryWeapon: Stinger
SecondaryWeapon: DepthCharge
PrimaryOffset: 0,-8,0,-3
PrimaryLocalOffset: -4,0,-20,4,0,20
PrimaryLocalOffset: -4,0,0,0,-20, 4,0,0,0,20
Selectable:
Bounds: 38,38
RenderUnitTurreted:
@@ -156,8 +156,8 @@ CA:
SecondaryWeapon: 8Inch
PrimaryOffset: 0,17,0,-2
SecondaryOffset: 0,-17,0,-2
PrimaryLocalOffset: -4,-5,0,4,-5,0
SecondaryLocalOffset: -4,-5,0,4,-5,0
PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
SecondaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
Selectable:
Bounds: 44,44

View File

@@ -381,7 +381,7 @@ PBOX:
Range: 6
AttackTurreted:
PrimaryWeapon: Vulcan
PrimaryLocalOffset: 0,-11,0
PrimaryLocalOffset: 0,-11,0,0,0
AutoTarget:
IronCurtainable:
RenderRangeCircle:
@@ -414,7 +414,7 @@ HBOX:
Range: 6
AttackTurreted:
PrimaryWeapon: Vulcan
PrimaryLocalOffset: 0,-11,0
PrimaryLocalOffset: 0,-11,0,0,0
AutoTarget:
IronCurtainable:
RenderRangeCircle:
@@ -484,7 +484,7 @@ FTUR:
AttackTurreted:
PrimaryWeapon: FireballLauncher
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: 0,-12,0
PrimaryLocalOffset: 0,-12,0,0,0
AutoTarget:
IronCurtainable:
RenderRangeCircle:

View File

@@ -153,8 +153,8 @@ V2RL:
AttackTurreted:
PrimaryWeapon: 120mm
SecondaryWeapon: MammothTusk
PrimaryLocalOffset: -4,-5,0,4,-5,0
SecondaryLocalOffset: -7,2,25,7,2,-25
PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
Recoil: 4
RenderUnitTurreted:
AutoTarget: