From f1019ab332e4b75696cef928a92716e88f486e2a Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 6 Feb 2013 12:21:04 -0800 Subject: [PATCH 1/2] [cnc] added names for explosions Easier-to-understand names for explosions, which can be used in the future. Can phase out old names/numbers slowly. Also included some explosions from the C&C Content which were not in use and did not have names. --- mods/cnc/sequences/misc.yaml | 41 ++++++++++++++++++++++++++++++++---- 1 file changed, 37 insertions(+), 4 deletions(-) diff --git a/mods/cnc/sequences/misc.yaml b/mods/cnc/sequences/misc.yaml index 272df55451..df1fd9c5bb 100644 --- a/mods/cnc/sequences/misc.yaml +++ b/mods/cnc/sequences/misc.yaml @@ -85,16 +85,49 @@ explosion: 8: art-exp1 Start: 0 Length: * - building: fball1 - Start: 0 - Length: * 6: atomsfx Start: 0 Length: * 6w: atomsfx Start: 0 Length: * - chemball: chemball + piff: piff + Start: 0 + Length: * + piffs: piffpiff + Start: 0 + Length: * + chemball: chemball #same size as small_napalm, but bright green. + Start: 0 + Length: * + small_napalm: napalm1 #not used by much. currently used for flamethrower. + Start: 0 + Length: * + med_napalm: napalm2 #explosion for bomblets + Start: 0 + Length: * + big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?) + Start: 0 + Length: * + small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc. + Start: 0 + Length: * + med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) + Start: 0 + Length: * + big_frag: frag3 #Same as med_frag, except fire hangs around longer. + Start: 0 + Length: * + small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. + Start: 0 + Length: * + big_poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, + Start: 0 + Length: * + small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?) + Start: 0 + Length: * + building: fball1 #Large explosion, for when a building explodes. Start: 0 Length: * From d0669823a2adecd6312054f52a2f172bc73e9f6d Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 9 Feb 2013 15:26:41 -0800 Subject: [PATCH 2/2] changing name of big_poof, for consistency MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Changed "big_poof" to simply "poof".  The word "big" will only appear if there are small, medium and large versions of the explosion. Otherwise, it will just be "explosion" and "small_explosion". --- mods/cnc/sequences/misc.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/sequences/misc.yaml b/mods/cnc/sequences/misc.yaml index df1fd9c5bb..fbb4ebf640 100644 --- a/mods/cnc/sequences/misc.yaml +++ b/mods/cnc/sequences/misc.yaml @@ -121,7 +121,7 @@ explosion: small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. Start: 0 Length: * - big_poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, + poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, Start: 0 Length: * small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)