Add Aftermath mission: Production Disruption
This commit is contained in:
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mods/ra/maps/production-disruption/map.bin
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mods/ra/maps/production-disruption/map.bin
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mods/ra/maps/production-disruption/map.png
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mods/ra/maps/production-disruption/map.png
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mods/ra/maps/production-disruption/map.yaml
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mods/ra/maps/production-disruption/map.yaml
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MapFormat: 11
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RequiresMod: ra
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Title: Production Disruption
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 128,128
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Bounds: 41,7,47,94
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Visibility: MissionSelector
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Categories: Mission
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: england
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PlayerReference@BadGuy:
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Name: BadGuy
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Faction: soviet
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Color: FF1400
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Allies: USSR
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Enemies: Greece
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PlayerReference@USSR:
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Name: USSR
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Faction: soviet
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Color: FF1400
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Allies: BadGuy
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Enemies: Greece
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PlayerReference@Greece:
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Name: Greece
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: allies
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LockColor: True
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Color: ABB7E4
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LockSpawn: True
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LockTeam: True
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Enemies: USSR, BadGuy
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Actors:
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Actor0: brik
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Location: 49,37
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Owner: USSR
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Actor1: brik
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||||||
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Location: 50,37
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Owner: USSR
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Actor2: brik
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Location: 74,37
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Owner: USSR
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Actor3: brik
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Location: 75,37
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Owner: USSR
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Actor4: brik
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Location: 49,38
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Owner: USSR
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Actor5: brik
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Location: 50,38
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Owner: USSR
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Actor6: brik
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||||||
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Location: 74,38
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Owner: USSR
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Actor7: brik
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Location: 75,38
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Owner: USSR
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Actor8: brik
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||||||
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Location: 49,39
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Owner: USSR
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Actor9: brik
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Location: 75,39
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Owner: USSR
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Actor10: brik
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Location: 49,40
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Owner: USSR
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Actor11: brik
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Location: 75,40
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Owner: USSR
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Actor12: brik
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Location: 49,41
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Owner: USSR
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Actor13: brik
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Location: 75,41
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Owner: USSR
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Actor14: brik
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Location: 49,42
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Owner: USSR
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Actor15: brik
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Location: 75,42
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Owner: USSR
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Actor16: brik
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Location: 49,43
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Owner: USSR
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Actor17: brik
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||||||
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Location: 75,43
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Owner: USSR
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Actor18: brik
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||||||
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Location: 49,44
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Owner: USSR
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Actor19: brik
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||||||
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Location: 75,44
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Owner: USSR
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Actor20: brik
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||||||
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Location: 49,45
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Owner: USSR
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Actor21: brik
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Location: 75,45
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Owner: USSR
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Actor22: brik
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Location: 49,46
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Owner: USSR
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Actor23: brik
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||||||
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Location: 75,46
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Owner: USSR
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Actor24: brik
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||||||
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Location: 49,47
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Owner: USSR
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Actor25: brik
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||||||
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Location: 75,47
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Owner: USSR
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Actor26: brik
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||||||
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Location: 49,48
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Owner: USSR
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Actor27: brik
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||||||
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Location: 75,48
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Owner: USSR
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Actor28: brik
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||||||
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Location: 49,49
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||||||
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Owner: USSR
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Actor29: brik
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||||||
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Location: 75,49
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||||||
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Owner: USSR
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||||||
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Actor30: brik
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||||||
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Location: 49,50
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||||||
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Owner: USSR
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||||||
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Actor31: brik
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||||||
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Location: 50,50
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||||||
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Owner: USSR
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||||||
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Actor32: brik
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||||||
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Location: 51,50
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||||||
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Owner: USSR
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||||||
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Actor33: brik
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Location: 52,50
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Owner: USSR
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Actor34: brik
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Location: 53,50
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Owner: USSR
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Actor35: brik
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Location: 54,50
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Owner: USSR
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Actor36: brik
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Location: 55,50
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Owner: USSR
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Actor37: brik
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||||||
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Location: 56,50
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Owner: USSR
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Actor38: brik
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Location: 57,50
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Owner: USSR
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Actor39: brik
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||||||
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Location: 61,50
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Owner: USSR
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Actor40: brik
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||||||
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Location: 62,50
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||||||
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Owner: USSR
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Actor41: brik
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||||||
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Location: 75,50
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||||||
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Owner: USSR
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||||||
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Actor42: brik
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||||||
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Location: 56,51
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||||||
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Owner: USSR
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Actor43: brik
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||||||
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Location: 57,51
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||||||
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Owner: USSR
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Actor44: brik
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||||||
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Location: 61,51
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Owner: USSR
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Actor45: brik
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||||||
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Location: 62,51
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Owner: USSR
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||||||
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Actor46: brik
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Location: 63,51
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||||||
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Owner: USSR
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||||||
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Actor47: brik
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||||||
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Location: 64,51
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Owner: USSR
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Actor48: brik
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||||||
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Location: 65,51
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Owner: USSR
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Actor49: brik
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||||||
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Location: 66,51
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||||||
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Owner: USSR
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||||||
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Actor50: brik
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||||||
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Location: 67,51
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||||||
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Owner: USSR
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||||||
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Actor51: brik
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||||||
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Location: 68,51
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||||||
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Owner: USSR
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||||||
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Actor52: brik
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||||||
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Location: 69,51
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||||||
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Owner: USSR
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||||||
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Actor53: brik
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||||||
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Location: 70,51
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||||||
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Owner: USSR
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||||||
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Actor54: brik
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||||||
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Location: 71,51
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||||||
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Owner: USSR
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||||||
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Actor55: brik
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||||||
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Location: 72,51
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||||||
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Owner: USSR
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||||||
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Actor56: brik
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||||||
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Location: 73,51
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||||||
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Owner: USSR
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||||||
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Actor57: brik
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||||||
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Location: 74,51
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||||||
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Owner: USSR
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||||||
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Actor58: brik
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||||||
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Location: 75,51
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||||||
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Owner: USSR
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||||||
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Actor60: brik
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||||||
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Location: 67,73
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||||||
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Owner: BadGuy
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||||||
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Actor61: brik
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||||||
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Location: 68,73
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||||||
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Owner: BadGuy
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||||||
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Actor62: brik
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||||||
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Location: 69,73
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||||||
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Owner: BadGuy
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||||||
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Actor63: brik
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||||||
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Location: 70,73
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||||||
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Owner: BadGuy
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||||||
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Actor64: brik
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||||||
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Location: 71,73
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||||||
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Owner: BadGuy
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||||||
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Actor65: brik
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||||||
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Location: 72,73
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||||||
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Owner: BadGuy
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||||||
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Actor66: brik
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||||||
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Location: 73,73
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||||||
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Owner: BadGuy
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||||||
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Actor67: brik
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||||||
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Location: 74,73
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||||||
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Owner: BadGuy
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||||||
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Actor68: brik
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||||||
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Location: 75,73
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||||||
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Owner: BadGuy
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||||||
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Actor69: brik
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||||||
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Location: 76,73
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||||||
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Owner: BadGuy
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||||||
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Actor70: brik
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||||||
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Location: 67,74
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||||||
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Owner: BadGuy
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||||||
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Actor71: brik
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||||||
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Location: 68,74
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||||||
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Owner: BadGuy
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||||||
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Actor72: brik
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||||||
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Location: 76,74
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||||||
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Owner: BadGuy
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||||||
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Actor73: brik
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||||||
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Location: 76,75
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||||||
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Owner: BadGuy
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||||||
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Actor74: brik
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||||||
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Location: 76,76
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||||||
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Owner: BadGuy
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||||||
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Actor75: brik
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||||||
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Location: 67,77
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||||||
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Owner: BadGuy
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||||||
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Actor76: brik
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||||||
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Location: 68,77
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||||||
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Owner: BadGuy
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||||||
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Actor77: brik
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||||||
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Location: 76,77
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||||||
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Owner: BadGuy
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||||||
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Actor78: brik
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||||||
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Location: 67,78
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||||||
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Owner: BadGuy
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||||||
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Actor79: brik
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||||||
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Location: 68,78
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||||||
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Owner: BadGuy
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||||||
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Actor80: brik
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||||||
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Location: 69,78
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||||||
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Owner: BadGuy
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||||||
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Actor81: brik
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||||||
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Location: 70,78
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||||||
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Owner: BadGuy
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||||||
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Actor82: brik
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||||||
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Location: 71,78
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||||||
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Owner: BadGuy
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||||||
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Actor83: brik
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||||||
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Location: 72,78
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||||||
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Owner: BadGuy
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||||||
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Actor84: brik
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||||||
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Location: 73,78
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||||||
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Owner: BadGuy
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||||||
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Actor85: brik
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||||||
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Location: 74,78
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||||||
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Owner: BadGuy
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||||||
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Actor86: brik
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||||||
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Location: 75,78
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||||||
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Owner: BadGuy
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||||||
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Actor87: brik
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||||||
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Location: 76,78
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||||||
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Owner: BadGuy
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||||||
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Actor88: t01
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||||||
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Location: 46,67
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||||||
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Owner: Neutral
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||||||
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Actor89: tc04
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||||||
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Location: 46,63
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||||||
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Owner: Neutral
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||||||
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Actor90: tc05
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||||||
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Location: 50,71
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||||||
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Owner: Neutral
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||||||
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Actor91: tc05
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||||||
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Location: 80,92
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||||||
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Owner: Neutral
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||||||
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Actor92: tc04
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||||||
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Location: 67,69
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||||||
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Owner: Neutral
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||||||
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Actor93: tc02
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||||||
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Location: 66,79
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||||||
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Owner: Neutral
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||||||
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Actor94: tc04
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||||||
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Location: 49,86
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||||||
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Owner: Neutral
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||||||
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Actor95: tc03
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||||||
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Location: 50,88
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||||||
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Owner: Neutral
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||||||
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Actor96: tc01
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||||||
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Location: 54,77
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||||||
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Owner: Neutral
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||||||
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Actor97: t17
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||||||
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Location: 64,73
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||||||
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Owner: Neutral
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||||||
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Actor98: t16
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||||||
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Location: 61,86
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||||||
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Owner: Neutral
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||||||
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Actor99: t15
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||||||
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Location: 57,89
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||||||
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Owner: Neutral
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||||||
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Actor100: t13
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||||||
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Location: 71,93
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||||||
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Owner: Neutral
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||||||
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Actor101: t14
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||||||
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Location: 80,84
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||||||
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Owner: Neutral
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||||||
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Actor102: tc04
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||||||
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Location: 47,58
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||||||
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Owner: Neutral
|
||||||
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Actor103: tc05
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||||||
|
Location: 78,57
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||||||
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Owner: Neutral
|
||||||
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Actor104: tc03
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||||||
|
Location: 79,60
|
||||||
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Owner: Neutral
|
||||||
|
Actor105: tc02
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||||||
|
Location: 49,59
|
||||||
|
Owner: Neutral
|
||||||
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Actor106: tc03
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||||||
|
Location: 45,46
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||||||
|
Owner: Neutral
|
||||||
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Actor107: tc04
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||||||
|
Location: 53,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor108: tc05
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||||||
|
Location: 78,37
|
||||||
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Owner: Neutral
|
||||||
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Actor109: tc02
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||||||
|
Location: 75,51
|
||||||
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Owner: Neutral
|
||||||
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Actor110: tc01
|
||||||
|
Location: 71,58
|
||||||
|
Owner: Neutral
|
||||||
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Actor111: tc02
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||||||
|
Location: 80,68
|
||||||
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Owner: Neutral
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||||||
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Actor112: tsla
|
||||||
|
Location: 70,94
|
||||||
|
Owner: BadGuy
|
||||||
|
SubPen: spen
|
||||||
|
Location: 67,37
|
||||||
|
Owner: BadGuy
|
||||||
|
Actor114: kenn
|
||||||
|
Location: 61,45
|
||||||
|
Owner: USSR
|
||||||
|
Actor115: barr
|
||||||
|
Location: 56,46
|
||||||
|
Owner: USSR
|
||||||
|
Actor116: apwr
|
||||||
|
Location: 53,44
|
||||||
|
Owner: USSR
|
||||||
|
Actor117: apwr
|
||||||
|
Location: 51,47
|
||||||
|
Owner: USSR
|
||||||
|
Actor118: apwr
|
||||||
|
Location: 62,47
|
||||||
|
Owner: USSR
|
||||||
|
Actor119: dome
|
||||||
|
Location: 70,47
|
||||||
|
Owner: USSR
|
||||||
|
Actor120: apwr
|
||||||
|
Location: 71,41
|
||||||
|
Owner: USSR
|
||||||
|
Actor121: fcom
|
||||||
|
Location: 51,40
|
||||||
|
Owner: USSR
|
||||||
|
Actor122: apwr
|
||||||
|
Location: 73,74
|
||||||
|
Owner: BadGuy
|
||||||
|
Actor123: apwr
|
||||||
|
Location: 69,74
|
||||||
|
Owner: BadGuy
|
||||||
|
FlameTower1: ftur
|
||||||
|
Location: 62,66
|
||||||
|
Owner: USSR
|
||||||
|
FlameTower2: ftur
|
||||||
|
Location: 65,66
|
||||||
|
Owner: USSR
|
||||||
|
Actor126: ftur
|
||||||
|
Location: 57,52
|
||||||
|
Owner: USSR
|
||||||
|
Actor127: ftur
|
||||||
|
Location: 61,52
|
||||||
|
Owner: USSR
|
||||||
|
Actor128: sam
|
||||||
|
Location: 55,49
|
||||||
|
Owner: USSR
|
||||||
|
Actor129: sam
|
||||||
|
Location: 63,50
|
||||||
|
Owner: USSR
|
||||||
|
Actor130: tsla
|
||||||
|
Location: 63,92
|
||||||
|
Owner: BadGuy
|
||||||
|
Actor131: weap
|
||||||
|
Location: 66,45
|
||||||
|
Owner: USSR
|
||||||
|
ObjectiveDome: dome
|
||||||
|
Location: 77,61
|
||||||
|
Owner: BadGuy
|
||||||
|
Church: v01
|
||||||
|
Location: 51,58
|
||||||
|
Owner: USSR
|
||||||
|
Actor134: v02
|
||||||
|
Location: 49,60
|
||||||
|
Owner: USSR
|
||||||
|
Actor135: v03
|
||||||
|
Location: 53,61
|
||||||
|
Owner: USSR
|
||||||
|
Actor136: v05
|
||||||
|
Location: 50,63
|
||||||
|
Owner: USSR
|
||||||
|
Actor137: v06
|
||||||
|
Location: 55,64
|
||||||
|
Owner: USSR
|
||||||
|
Actor138: v07
|
||||||
|
Location: 51,65
|
||||||
|
Owner: USSR
|
||||||
|
Actor139: v08
|
||||||
|
Location: 47,63
|
||||||
|
Owner: USSR
|
||||||
|
Actor140: apwr
|
||||||
|
Location: 85,8
|
||||||
|
Owner: BadGuy
|
||||||
|
Heavy1: 3tnk
|
||||||
|
Location: 70,45
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 95
|
||||||
|
Heavy2: 3tnk
|
||||||
|
Location: 58,45
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 159
|
||||||
|
Actor143: e2
|
||||||
|
Location: 67,49
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 1
|
||||||
|
Actor144: dog
|
||||||
|
Location: 61,47
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 2
|
||||||
|
Actor145: e1
|
||||||
|
Location: 68,59
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 0
|
||||||
|
Actor146: e1
|
||||||
|
Location: 67,75
|
||||||
|
Owner: BadGuy
|
||||||
|
Facing: 31
|
||||||
|
SubCell: 1
|
||||||
|
Actor147: e1
|
||||||
|
Location: 67,76
|
||||||
|
Owner: BadGuy
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 3
|
||||||
|
Actor148: e1
|
||||||
|
Location: 71,77
|
||||||
|
Owner: BadGuy
|
||||||
|
Facing: 31
|
||||||
|
SubCell: 4
|
||||||
|
Actor149: e1
|
||||||
|
Location: 74,76
|
||||||
|
Owner: BadGuy
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 1
|
||||||
|
Actor150: e1
|
||||||
|
Location: 72,75
|
||||||
|
Owner: BadGuy
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 0
|
||||||
|
Actor151: e1
|
||||||
|
Location: 77,64
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 1
|
||||||
|
Actor152: e1
|
||||||
|
Location: 76,62
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 4
|
||||||
|
Actor153: e1
|
||||||
|
Location: 54,40
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 3
|
||||||
|
Actor154: e1
|
||||||
|
Location: 69,40
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 0
|
||||||
|
Actor155: e1
|
||||||
|
Location: 68,43
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 1
|
||||||
|
Actor156: e1
|
||||||
|
Location: 61,49
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 1
|
||||||
|
Actor157: e1
|
||||||
|
Location: 51,44
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 1
|
||||||
|
Actor158: e2
|
||||||
|
Location: 54,48
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 0
|
||||||
|
Actor159: e2
|
||||||
|
Location: 60,44
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 2
|
||||||
|
Actor160: e2
|
||||||
|
Location: 71,39
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 4
|
||||||
|
Rifle1: e1
|
||||||
|
Location: 78,81
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 2
|
||||||
|
Rifle2: e1
|
||||||
|
Location: 78,79
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 3
|
||||||
|
Rifle3: e1
|
||||||
|
Location: 77,80
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 4
|
||||||
|
Rifle4: e1
|
||||||
|
Location: 47,71
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 4
|
||||||
|
Rifle5: e1
|
||||||
|
Location: 49,71
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 3
|
||||||
|
Rifle6: e1
|
||||||
|
Location: 49,70
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 3
|
||||||
|
DefaultCameraPosition: waypoint
|
||||||
|
Location: 58,86
|
||||||
|
Owner: Neutral
|
||||||
|
TeslaCam: waypoint
|
||||||
|
Location: 66,94
|
||||||
|
Owner: Neutral
|
||||||
|
LZ: waypoint
|
||||||
|
Location: 54,85
|
||||||
|
Owner: Neutral
|
||||||
|
Beach1: waypoint
|
||||||
|
Location: 65,90
|
||||||
|
Owner: Neutral
|
||||||
|
WaterEntry1: waypoint
|
||||||
|
Location: 66,100
|
||||||
|
Owner: Neutral
|
||||||
|
FlameCam: waypoint
|
||||||
|
Location: 64,66
|
||||||
|
Owner: Neutral
|
||||||
|
RadarCam: waypoint
|
||||||
|
Location: 77,63
|
||||||
|
Owner: Neutral
|
||||||
|
ChurchCrate: waypoint
|
||||||
|
Location: 51,59
|
||||||
|
Owner: Neutral
|
||||||
|
ChronoSpawn1: waypoint
|
||||||
|
Location: 62,59
|
||||||
|
Owner: Neutral
|
||||||
|
ChronoSpawn2: waypoint
|
||||||
|
Location: 61,59
|
||||||
|
Owner: Neutral
|
||||||
|
ChronoSpawn3: waypoint
|
||||||
|
Location: 62,60
|
||||||
|
Owner: Neutral
|
||||||
|
Beach2: waypoint
|
||||||
|
Location: 83,59
|
||||||
|
Owner: Neutral
|
||||||
|
Beach3: waypoint
|
||||||
|
Location: 84,64
|
||||||
|
Owner: Neutral
|
||||||
|
WaterEntry2: waypoint
|
||||||
|
Location: 87,61
|
||||||
|
Owner: Neutral
|
||||||
|
EasyCamera: waypoint
|
||||||
|
Location: 62,36
|
||||||
|
Owner: Neutral
|
||||||
|
MissileSubSpawn: waypoint
|
||||||
|
Location: 66,38
|
||||||
|
Owner: Neutral
|
||||||
|
SubPath1: waypoint
|
||||||
|
Location: 66,33
|
||||||
|
Owner: Neutral
|
||||||
|
SubPath2: waypoint
|
||||||
|
Location: 63,28
|
||||||
|
Owner: Neutral
|
||||||
|
SubPath3: waypoint
|
||||||
|
Location: 63,13
|
||||||
|
Owner: Neutral
|
||||||
|
Mammoth: waypoint
|
||||||
|
Location: 77,39
|
||||||
|
Owner: Neutral
|
||||||
|
V2: waypoint
|
||||||
|
Location: 66,43
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
|
||||||
268
mods/ra/maps/production-disruption/production-disruption.lua
Normal file
268
mods/ra/maps/production-disruption/production-disruption.lua
Normal file
@@ -0,0 +1,268 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
TimerTicks = DateTime.Minutes(12)
|
||||||
|
LSTType = "lst.reinforcement"
|
||||||
|
RifleSquad1 = { Rifle1, Rifle2, Rifle3 }
|
||||||
|
RifleSquad2 = { Rifle4, Rifle5, Rifle6 }
|
||||||
|
Heavys = { Heavy1, Heavy2 }
|
||||||
|
FlameTowerWall = { FlameTower1, FlameTower2 }
|
||||||
|
DemoEngiPath = { WaterEntry1.Location, Beach1.Location }
|
||||||
|
DemoEngiTeam = { "dtrk", "dtrk", "e6", "e6", "e6" }
|
||||||
|
SovietWaterEntry1 = { WaterEntry2.Location, Beach2.Location }
|
||||||
|
SovietWaterEntry2 = { WaterEntry2.Location, Beach3.Location }
|
||||||
|
SovietSquad = { "e1", "e1", "e1", "e4", "e4" }
|
||||||
|
V2Squad = { "v2rl", "v2rl" }
|
||||||
|
SubEscapePath = { SubPath1, SubPath2, SubPath3 }
|
||||||
|
|
||||||
|
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||||
|
|
||||||
|
MissionStart = function()
|
||||||
|
LZCamera = Actor.Create("camera", true, { Owner = Greece, Location = LZ.Location })
|
||||||
|
Chalk1.TargetParatroopers(LZ.CenterPosition, Angle.New(740))
|
||||||
|
if Map.LobbyOption("difficulty") == "normal" then
|
||||||
|
Actor.Create("tsla", true, { Owner = USSR, Location = EasyCamera.Location })
|
||||||
|
Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location })
|
||||||
|
Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location + CVec.New(1,0) })
|
||||||
|
Actor.Create("v2rl", true, { Owner = USSR, Facing = Angle.South, Location = V2.Location })
|
||||||
|
end
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Chalk2.TargetParatroopers(LZ.CenterPosition, Angle.New(780))
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||||
|
UnitsArrived = true
|
||||||
|
TeslaCamera = Actor.Create("camera", true, { Owner = Greece, Location = TeslaCam.Location })
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(10), function()
|
||||||
|
LZCamera.Destroy()
|
||||||
|
Utils.Do(RifleSquad1, function(actor)
|
||||||
|
if not actor.IsDead then
|
||||||
|
actor.AttackMove(LZ.Location)
|
||||||
|
IdleHunt(actor)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||||
|
TeslaCamera.Destroy()
|
||||||
|
Utils.Do(RifleSquad2, function(actor)
|
||||||
|
if not actor.IsDead then
|
||||||
|
actor.AttackMove(LZ.Location)
|
||||||
|
IdleHunt(actor)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
SetupTriggers = function()
|
||||||
|
Trigger.OnDamaged(SubPen, function()
|
||||||
|
Utils.Do(Heavys, function(actor)
|
||||||
|
if not actor.IsDead then
|
||||||
|
IdleHunt(actor)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(Church, function()
|
||||||
|
Actor.Create("healcrate", true, { Owner = Greece, Location = ChurchCrate.Location })
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(ObjectiveDome, function()
|
||||||
|
if not DomeCaptured == true then
|
||||||
|
Greece.MarkFailedObjective(CaptureDome)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(FlameTowerWall, function()
|
||||||
|
DomeCam = Actor.Create("camera", true, { Owner = Greece, Location = RadarCam.Location })
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||||
|
DomeCam.Destroy()
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilledOrCaptured(SubPen, function()
|
||||||
|
Greece.MarkCompletedObjective(StopProduction)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
PowerDown = false
|
||||||
|
PowerDownTeslas = function()
|
||||||
|
if not PowerDown then
|
||||||
|
CaptureDome = Greece.AddObjective("Capture the enemy radar dome.", "Secondary", false)
|
||||||
|
Greece.MarkCompletedObjective(PowerDownTeslaCoils)
|
||||||
|
Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
|
||||||
|
PowerDown = true
|
||||||
|
|
||||||
|
local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
|
||||||
|
if not bridge.IsDead then
|
||||||
|
bridge.Kill()
|
||||||
|
end
|
||||||
|
|
||||||
|
local demoEngis = Reinforcements.ReinforceWithTransport(Greece, LSTType, DemoEngiTeam, DemoEngiPath, { DemoEngiPath[1] })[2]
|
||||||
|
Trigger.OnAllRemovedFromWorld(Utils.Where(demoEngis, function(a) return a.Type == "e6" end), function()
|
||||||
|
if not DomeCaptured then
|
||||||
|
Greece.MarkFailedObjective(CaptureDome)
|
||||||
|
end
|
||||||
|
if not DomeCaptured and bridge.IsDead then
|
||||||
|
Greece.MarkFailedObjective(StopProduction)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnCapture(ObjectiveDome, function()
|
||||||
|
DomeCaptured = true
|
||||||
|
Greece.MarkCompletedObjective(CaptureDome)
|
||||||
|
SendChronos()
|
||||||
|
end)
|
||||||
|
|
||||||
|
FlameTowersCam = Actor.Create("camera", true, { Owner = Greece, Location = FlameCam.Location })
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(10), function()
|
||||||
|
FlameTowersCam.Destroy()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
SendChronos = function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||||
|
local sovietWaterSquad1 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2]
|
||||||
|
Utils.Do(sovietWaterSquad1, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn1.Location })
|
||||||
|
Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn2.Location })
|
||||||
|
Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn3.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = Greece, Location = EasyCamera.Location })
|
||||||
|
Media.PlaySound("chrono2.aud")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||||
|
local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach3.Location }, { WaterEntry2.Location })[2]
|
||||||
|
Utils.Do(sovietWaterSquad2, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
a.AttackMove(FlameCam.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(13), function()
|
||||||
|
local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", V2Squad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2]
|
||||||
|
Utils.Do(sovietWaterSquad2, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
a.AttackMove(FlameCam.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
MissileSubEscape = function()
|
||||||
|
local missileSub = Actor.Create("msub", true, { Owner = USSR, Location = MissileSubSpawn.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = Greece, Location = SubPath2.Location })
|
||||||
|
DestroySub = Greece.AddPrimaryObjective("Destroy the submarine before it escapes!.")
|
||||||
|
|
||||||
|
Utils.Do(SubEscapePath, function(waypoint)
|
||||||
|
missileSub.Move(waypoint.Location)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint({ SubPath3.Location }, function(a, id)
|
||||||
|
if a.Owner == USSR and a.Type == "msub" then
|
||||||
|
Trigger.RemoveFootprintTrigger(id)
|
||||||
|
USSR.MarkCompletedObjective(EscapeWithSub)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(missileSub, function()
|
||||||
|
Greece.MarkCompletedObjective(DestroySub)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
FinishTimer = function()
|
||||||
|
for i = 0, 5 do
|
||||||
|
local c = TimerColor
|
||||||
|
if i % 2 == 0 then
|
||||||
|
c = HSLColor.White
|
||||||
|
end
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("The sub is heading for open sea!", c) end)
|
||||||
|
end
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end)
|
||||||
|
end
|
||||||
|
|
||||||
|
UnitsArrived = false
|
||||||
|
TimerFinished = false
|
||||||
|
ticked = TimerTicks
|
||||||
|
Tick = function()
|
||||||
|
if BadGuy.PowerState ~= "Normal" then
|
||||||
|
PowerDownTeslas()
|
||||||
|
end
|
||||||
|
|
||||||
|
if Greece.HasNoRequiredUnits() and UnitsArrived then
|
||||||
|
USSR.MarkCompletedObjective(EscapeWithSub)
|
||||||
|
end
|
||||||
|
|
||||||
|
if ticked > 0 then
|
||||||
|
UserInterface.SetMissionText("Submarine completes in " .. Utils.FormatTime(ticked), TimerColor)
|
||||||
|
ticked = ticked - 1
|
||||||
|
elseif ticked == 0 and not TimerFinished then
|
||||||
|
MissileSubEscape()
|
||||||
|
TimerFinished = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
BadGuy = Player.GetPlayer("BadGuy")
|
||||||
|
|
||||||
|
EscapeWithSub = USSR.AddObjective("Get a missile sub to open waters.")
|
||||||
|
StopProduction = Greece.AddObjective("Destroy the Soviet sub pen.")
|
||||||
|
PowerDownTeslaCoils = Greece.AddObjective("Take down power to the tesla coils.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerLost(Greece, function()
|
||||||
|
Media.PlaySpeechNotification(Greece, "Lose")
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(Greece, function()
|
||||||
|
Media.PlaySpeechNotification(Greece, "Win")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(2), function()
|
||||||
|
Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
|
||||||
|
end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(7), function()
|
||||||
|
Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining")
|
||||||
|
end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(9), function()
|
||||||
|
Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining")
|
||||||
|
end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(11), function()
|
||||||
|
Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
TimerColor = USSR.Color
|
||||||
|
Chalk1 = Actor.Create("chalk1", false, { Owner = Greece })
|
||||||
|
Chalk2 = Actor.Create("chalk2", false, { Owner = Greece })
|
||||||
|
MissionStart()
|
||||||
|
SetupTriggers()
|
||||||
|
end
|
||||||
42
mods/ra/maps/production-disruption/rules.yaml
Normal file
42
mods/ra/maps/production-disruption/rules.yaml
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: production-disruption.lua
|
||||||
|
MissionData:
|
||||||
|
WinVideo: battle.vqa
|
||||||
|
LossVideo: slntsrvc.vqa
|
||||||
|
Briefing: The Soviets are beginning construction of a new class of submarine capable of launching sea-to-ground missiles. We don't have to tell you the amount of devestation these could cause.\n\nTake a small squad of troops and infiltrate their power grid. When it is down, additional reinforcements will be sent in. When ready, head north and destroy their Sub pen, preventing further construction of these subs.\n\nIf any are built, they must not be allowed to escape!
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
CHALK1:
|
||||||
|
ParatroopersPower:
|
||||||
|
DisplayBeacon: False
|
||||||
|
DropItems: E1, E1, E1, E1, E1
|
||||||
|
AlwaysVisible:
|
||||||
|
|
||||||
|
CHALK2:
|
||||||
|
ParatroopersPower:
|
||||||
|
DisplayBeacon: False
|
||||||
|
DropItems: E3, E3, E3, E3, MEDI
|
||||||
|
AlwaysVisible:
|
||||||
|
|
||||||
|
LST.Reinforcement:
|
||||||
|
Inherits: LST
|
||||||
|
RejectsOrders:
|
||||||
|
-Buildable:
|
||||||
|
-Selectable:
|
||||||
|
RenderSprites:
|
||||||
|
Image: lst
|
||||||
|
Interactable:
|
||||||
|
|
||||||
|
MSUB:
|
||||||
|
-Cloak:
|
||||||
|
-GrantConditionOnDamageState@UNCLOAK:
|
||||||
|
-Targetable@UNDERWATER:
|
||||||
|
Targetable:
|
||||||
|
-RequiresCondition:
|
||||||
@@ -29,6 +29,7 @@ Counterstrike:
|
|||||||
soviet-soldier-volkov-n-chitzkoi
|
soviet-soldier-volkov-n-chitzkoi
|
||||||
top-o-the-world
|
top-o-the-world
|
||||||
Aftermath:
|
Aftermath:
|
||||||
|
production-disruption
|
||||||
monster-tank-madness
|
monster-tank-madness
|
||||||
OpenRA Originals:
|
OpenRA Originals:
|
||||||
evacuation
|
evacuation
|
||||||
|
|||||||
Reference in New Issue
Block a user