Add Aftermath mission: Production Disruption

This commit is contained in:
Smittytron
2020-06-03 22:00:08 -05:00
committed by abcdefg30
parent d866286f82
commit fc4bd131cd
6 changed files with 961 additions and 0 deletions

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MapFormat: 11
RequiresMod: ra
Title: Production Disruption
Author: Westwood Studios
Tileset: TEMPERAT
MapSize: 128,128
Bounds: 41,7,47,94
Visibility: MissionSelector
Categories: Mission
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: england
PlayerReference@BadGuy:
Name: BadGuy
Faction: soviet
Color: FF1400
Allies: USSR
Enemies: Greece
PlayerReference@USSR:
Name: USSR
Faction: soviet
Color: FF1400
Allies: BadGuy
Enemies: Greece
PlayerReference@Greece:
Name: Greece
AllowBots: False
Playable: True
Required: True
LockFaction: True
Faction: allies
LockColor: True
Color: ABB7E4
LockSpawn: True
LockTeam: True
Enemies: USSR, BadGuy
Actors:
Actor0: brik
Location: 49,37
Owner: USSR
Actor1: brik
Location: 50,37
Owner: USSR
Actor2: brik
Location: 74,37
Owner: USSR
Actor3: brik
Location: 75,37
Owner: USSR
Actor4: brik
Location: 49,38
Owner: USSR
Actor5: brik
Location: 50,38
Owner: USSR
Actor6: brik
Location: 74,38
Owner: USSR
Actor7: brik
Location: 75,38
Owner: USSR
Actor8: brik
Location: 49,39
Owner: USSR
Actor9: brik
Location: 75,39
Owner: USSR
Actor10: brik
Location: 49,40
Owner: USSR
Actor11: brik
Location: 75,40
Owner: USSR
Actor12: brik
Location: 49,41
Owner: USSR
Actor13: brik
Location: 75,41
Owner: USSR
Actor14: brik
Location: 49,42
Owner: USSR
Actor15: brik
Location: 75,42
Owner: USSR
Actor16: brik
Location: 49,43
Owner: USSR
Actor17: brik
Location: 75,43
Owner: USSR
Actor18: brik
Location: 49,44
Owner: USSR
Actor19: brik
Location: 75,44
Owner: USSR
Actor20: brik
Location: 49,45
Owner: USSR
Actor21: brik
Location: 75,45
Owner: USSR
Actor22: brik
Location: 49,46
Owner: USSR
Actor23: brik
Location: 75,46
Owner: USSR
Actor24: brik
Location: 49,47
Owner: USSR
Actor25: brik
Location: 75,47
Owner: USSR
Actor26: brik
Location: 49,48
Owner: USSR
Actor27: brik
Location: 75,48
Owner: USSR
Actor28: brik
Location: 49,49
Owner: USSR
Actor29: brik
Location: 75,49
Owner: USSR
Actor30: brik
Location: 49,50
Owner: USSR
Actor31: brik
Location: 50,50
Owner: USSR
Actor32: brik
Location: 51,50
Owner: USSR
Actor33: brik
Location: 52,50
Owner: USSR
Actor34: brik
Location: 53,50
Owner: USSR
Actor35: brik
Location: 54,50
Owner: USSR
Actor36: brik
Location: 55,50
Owner: USSR
Actor37: brik
Location: 56,50
Owner: USSR
Actor38: brik
Location: 57,50
Owner: USSR
Actor39: brik
Location: 61,50
Owner: USSR
Actor40: brik
Location: 62,50
Owner: USSR
Actor41: brik
Location: 75,50
Owner: USSR
Actor42: brik
Location: 56,51
Owner: USSR
Actor43: brik
Location: 57,51
Owner: USSR
Actor44: brik
Location: 61,51
Owner: USSR
Actor45: brik
Location: 62,51
Owner: USSR
Actor46: brik
Location: 63,51
Owner: USSR
Actor47: brik
Location: 64,51
Owner: USSR
Actor48: brik
Location: 65,51
Owner: USSR
Actor49: brik
Location: 66,51
Owner: USSR
Actor50: brik
Location: 67,51
Owner: USSR
Actor51: brik
Location: 68,51
Owner: USSR
Actor52: brik
Location: 69,51
Owner: USSR
Actor53: brik
Location: 70,51
Owner: USSR
Actor54: brik
Location: 71,51
Owner: USSR
Actor55: brik
Location: 72,51
Owner: USSR
Actor56: brik
Location: 73,51
Owner: USSR
Actor57: brik
Location: 74,51
Owner: USSR
Actor58: brik
Location: 75,51
Owner: USSR
Actor60: brik
Location: 67,73
Owner: BadGuy
Actor61: brik
Location: 68,73
Owner: BadGuy
Actor62: brik
Location: 69,73
Owner: BadGuy
Actor63: brik
Location: 70,73
Owner: BadGuy
Actor64: brik
Location: 71,73
Owner: BadGuy
Actor65: brik
Location: 72,73
Owner: BadGuy
Actor66: brik
Location: 73,73
Owner: BadGuy
Actor67: brik
Location: 74,73
Owner: BadGuy
Actor68: brik
Location: 75,73
Owner: BadGuy
Actor69: brik
Location: 76,73
Owner: BadGuy
Actor70: brik
Location: 67,74
Owner: BadGuy
Actor71: brik
Location: 68,74
Owner: BadGuy
Actor72: brik
Location: 76,74
Owner: BadGuy
Actor73: brik
Location: 76,75
Owner: BadGuy
Actor74: brik
Location: 76,76
Owner: BadGuy
Actor75: brik
Location: 67,77
Owner: BadGuy
Actor76: brik
Location: 68,77
Owner: BadGuy
Actor77: brik
Location: 76,77
Owner: BadGuy
Actor78: brik
Location: 67,78
Owner: BadGuy
Actor79: brik
Location: 68,78
Owner: BadGuy
Actor80: brik
Location: 69,78
Owner: BadGuy
Actor81: brik
Location: 70,78
Owner: BadGuy
Actor82: brik
Location: 71,78
Owner: BadGuy
Actor83: brik
Location: 72,78
Owner: BadGuy
Actor84: brik
Location: 73,78
Owner: BadGuy
Actor85: brik
Location: 74,78
Owner: BadGuy
Actor86: brik
Location: 75,78
Owner: BadGuy
Actor87: brik
Location: 76,78
Owner: BadGuy
Actor88: t01
Location: 46,67
Owner: Neutral
Actor89: tc04
Location: 46,63
Owner: Neutral
Actor90: tc05
Location: 50,71
Owner: Neutral
Actor91: tc05
Location: 80,92
Owner: Neutral
Actor92: tc04
Location: 67,69
Owner: Neutral
Actor93: tc02
Location: 66,79
Owner: Neutral
Actor94: tc04
Location: 49,86
Owner: Neutral
Actor95: tc03
Location: 50,88
Owner: Neutral
Actor96: tc01
Location: 54,77
Owner: Neutral
Actor97: t17
Location: 64,73
Owner: Neutral
Actor98: t16
Location: 61,86
Owner: Neutral
Actor99: t15
Location: 57,89
Owner: Neutral
Actor100: t13
Location: 71,93
Owner: Neutral
Actor101: t14
Location: 80,84
Owner: Neutral
Actor102: tc04
Location: 47,58
Owner: Neutral
Actor103: tc05
Location: 78,57
Owner: Neutral
Actor104: tc03
Location: 79,60
Owner: Neutral
Actor105: tc02
Location: 49,59
Owner: Neutral
Actor106: tc03
Location: 45,46
Owner: Neutral
Actor107: tc04
Location: 53,50
Owner: Neutral
Actor108: tc05
Location: 78,37
Owner: Neutral
Actor109: tc02
Location: 75,51
Owner: Neutral
Actor110: tc01
Location: 71,58
Owner: Neutral
Actor111: tc02
Location: 80,68
Owner: Neutral
Actor112: tsla
Location: 70,94
Owner: BadGuy
SubPen: spen
Location: 67,37
Owner: BadGuy
Actor114: kenn
Location: 61,45
Owner: USSR
Actor115: barr
Location: 56,46
Owner: USSR
Actor116: apwr
Location: 53,44
Owner: USSR
Actor117: apwr
Location: 51,47
Owner: USSR
Actor118: apwr
Location: 62,47
Owner: USSR
Actor119: dome
Location: 70,47
Owner: USSR
Actor120: apwr
Location: 71,41
Owner: USSR
Actor121: fcom
Location: 51,40
Owner: USSR
Actor122: apwr
Location: 73,74
Owner: BadGuy
Actor123: apwr
Location: 69,74
Owner: BadGuy
FlameTower1: ftur
Location: 62,66
Owner: USSR
FlameTower2: ftur
Location: 65,66
Owner: USSR
Actor126: ftur
Location: 57,52
Owner: USSR
Actor127: ftur
Location: 61,52
Owner: USSR
Actor128: sam
Location: 55,49
Owner: USSR
Actor129: sam
Location: 63,50
Owner: USSR
Actor130: tsla
Location: 63,92
Owner: BadGuy
Actor131: weap
Location: 66,45
Owner: USSR
ObjectiveDome: dome
Location: 77,61
Owner: BadGuy
Church: v01
Location: 51,58
Owner: USSR
Actor134: v02
Location: 49,60
Owner: USSR
Actor135: v03
Location: 53,61
Owner: USSR
Actor136: v05
Location: 50,63
Owner: USSR
Actor137: v06
Location: 55,64
Owner: USSR
Actor138: v07
Location: 51,65
Owner: USSR
Actor139: v08
Location: 47,63
Owner: USSR
Actor140: apwr
Location: 85,8
Owner: BadGuy
Heavy1: 3tnk
Location: 70,45
Owner: USSR
Facing: 95
Heavy2: 3tnk
Location: 58,45
Owner: USSR
Facing: 159
Actor143: e2
Location: 67,49
Owner: USSR
SubCell: 1
Actor144: dog
Location: 61,47
Owner: USSR
Facing: 95
SubCell: 2
Actor145: e1
Location: 68,59
Owner: USSR
Facing: 127
SubCell: 0
Actor146: e1
Location: 67,75
Owner: BadGuy
Facing: 31
SubCell: 1
Actor147: e1
Location: 67,76
Owner: BadGuy
Facing: 95
SubCell: 3
Actor148: e1
Location: 71,77
Owner: BadGuy
Facing: 31
SubCell: 4
Actor149: e1
Location: 74,76
Owner: BadGuy
Facing: 127
SubCell: 1
Actor150: e1
Location: 72,75
Owner: BadGuy
Facing: 95
SubCell: 0
Actor151: e1
Location: 77,64
Owner: USSR
Facing: 159
SubCell: 1
Actor152: e1
Location: 76,62
Owner: USSR
Facing: 95
SubCell: 4
Actor153: e1
Location: 54,40
Owner: USSR
SubCell: 3
Actor154: e1
Location: 69,40
Owner: USSR
SubCell: 0
Actor155: e1
Location: 68,43
Owner: USSR
SubCell: 1
Actor156: e1
Location: 61,49
Owner: USSR
SubCell: 1
Actor157: e1
Location: 51,44
Owner: USSR
SubCell: 1
Actor158: e2
Location: 54,48
Owner: USSR
SubCell: 0
Actor159: e2
Location: 60,44
Owner: USSR
SubCell: 2
Actor160: e2
Location: 71,39
Owner: USSR
SubCell: 4
Rifle1: e1
Location: 78,81
Owner: USSR
SubCell: 2
Rifle2: e1
Location: 78,79
Owner: USSR
SubCell: 3
Rifle3: e1
Location: 77,80
Owner: USSR
SubCell: 4
Rifle4: e1
Location: 47,71
Owner: USSR
SubCell: 4
Rifle5: e1
Location: 49,71
Owner: USSR
SubCell: 3
Rifle6: e1
Location: 49,70
Owner: USSR
SubCell: 3
DefaultCameraPosition: waypoint
Location: 58,86
Owner: Neutral
TeslaCam: waypoint
Location: 66,94
Owner: Neutral
LZ: waypoint
Location: 54,85
Owner: Neutral
Beach1: waypoint
Location: 65,90
Owner: Neutral
WaterEntry1: waypoint
Location: 66,100
Owner: Neutral
FlameCam: waypoint
Location: 64,66
Owner: Neutral
RadarCam: waypoint
Location: 77,63
Owner: Neutral
ChurchCrate: waypoint
Location: 51,59
Owner: Neutral
ChronoSpawn1: waypoint
Location: 62,59
Owner: Neutral
ChronoSpawn2: waypoint
Location: 61,59
Owner: Neutral
ChronoSpawn3: waypoint
Location: 62,60
Owner: Neutral
Beach2: waypoint
Location: 83,59
Owner: Neutral
Beach3: waypoint
Location: 84,64
Owner: Neutral
WaterEntry2: waypoint
Location: 87,61
Owner: Neutral
EasyCamera: waypoint
Location: 62,36
Owner: Neutral
MissileSubSpawn: waypoint
Location: 66,38
Owner: Neutral
SubPath1: waypoint
Location: 66,33
Owner: Neutral
SubPath2: waypoint
Location: 63,28
Owner: Neutral
SubPath3: waypoint
Location: 63,13
Owner: Neutral
Mammoth: waypoint
Location: 77,39
Owner: Neutral
V2: waypoint
Location: 66,43
Owner: Neutral
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml

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@@ -0,0 +1,268 @@
--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
TimerTicks = DateTime.Minutes(12)
LSTType = "lst.reinforcement"
RifleSquad1 = { Rifle1, Rifle2, Rifle3 }
RifleSquad2 = { Rifle4, Rifle5, Rifle6 }
Heavys = { Heavy1, Heavy2 }
FlameTowerWall = { FlameTower1, FlameTower2 }
DemoEngiPath = { WaterEntry1.Location, Beach1.Location }
DemoEngiTeam = { "dtrk", "dtrk", "e6", "e6", "e6" }
SovietWaterEntry1 = { WaterEntry2.Location, Beach2.Location }
SovietWaterEntry2 = { WaterEntry2.Location, Beach3.Location }
SovietSquad = { "e1", "e1", "e1", "e4", "e4" }
V2Squad = { "v2rl", "v2rl" }
SubEscapePath = { SubPath1, SubPath2, SubPath3 }
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
MissionStart = function()
LZCamera = Actor.Create("camera", true, { Owner = Greece, Location = LZ.Location })
Chalk1.TargetParatroopers(LZ.CenterPosition, Angle.New(740))
if Map.LobbyOption("difficulty") == "normal" then
Actor.Create("tsla", true, { Owner = USSR, Location = EasyCamera.Location })
Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location })
Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location + CVec.New(1,0) })
Actor.Create("v2rl", true, { Owner = USSR, Facing = Angle.South, Location = V2.Location })
end
Trigger.AfterDelay(DateTime.Seconds(1), function()
Chalk2.TargetParatroopers(LZ.CenterPosition, Angle.New(780))
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
UnitsArrived = true
TeslaCamera = Actor.Create("camera", true, { Owner = Greece, Location = TeslaCam.Location })
end)
Trigger.AfterDelay(DateTime.Seconds(10), function()
LZCamera.Destroy()
Utils.Do(RifleSquad1, function(actor)
if not actor.IsDead then
actor.AttackMove(LZ.Location)
IdleHunt(actor)
end
end)
end)
Trigger.AfterDelay(DateTime.Seconds(15), function()
TeslaCamera.Destroy()
Utils.Do(RifleSquad2, function(actor)
if not actor.IsDead then
actor.AttackMove(LZ.Location)
IdleHunt(actor)
end
end)
end)
end
SetupTriggers = function()
Trigger.OnDamaged(SubPen, function()
Utils.Do(Heavys, function(actor)
if not actor.IsDead then
IdleHunt(actor)
end
end)
end)
Trigger.OnKilled(Church, function()
Actor.Create("healcrate", true, { Owner = Greece, Location = ChurchCrate.Location })
end)
Trigger.OnKilled(ObjectiveDome, function()
if not DomeCaptured == true then
Greece.MarkFailedObjective(CaptureDome)
end
end)
Trigger.OnAllKilled(FlameTowerWall, function()
DomeCam = Actor.Create("camera", true, { Owner = Greece, Location = RadarCam.Location })
Trigger.AfterDelay(DateTime.Seconds(5), function()
DomeCam.Destroy()
end)
end)
Trigger.OnKilledOrCaptured(SubPen, function()
Greece.MarkCompletedObjective(StopProduction)
end)
end
PowerDown = false
PowerDownTeslas = function()
if not PowerDown then
CaptureDome = Greece.AddObjective("Capture the enemy radar dome.", "Secondary", false)
Greece.MarkCompletedObjective(PowerDownTeslaCoils)
Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
PowerDown = true
local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
if not bridge.IsDead then
bridge.Kill()
end
local demoEngis = Reinforcements.ReinforceWithTransport(Greece, LSTType, DemoEngiTeam, DemoEngiPath, { DemoEngiPath[1] })[2]
Trigger.OnAllRemovedFromWorld(Utils.Where(demoEngis, function(a) return a.Type == "e6" end), function()
if not DomeCaptured then
Greece.MarkFailedObjective(CaptureDome)
end
if not DomeCaptured and bridge.IsDead then
Greece.MarkFailedObjective(StopProduction)
end
end)
Trigger.OnCapture(ObjectiveDome, function()
DomeCaptured = true
Greece.MarkCompletedObjective(CaptureDome)
SendChronos()
end)
FlameTowersCam = Actor.Create("camera", true, { Owner = Greece, Location = FlameCam.Location })
Trigger.AfterDelay(DateTime.Seconds(10), function()
FlameTowersCam.Destroy()
end)
end
end
SendChronos = function()
Trigger.AfterDelay(DateTime.Seconds(3), function()
local sovietWaterSquad1 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2]
Utils.Do(sovietWaterSquad1, function(a)
Trigger.OnAddedToWorld(a, function()
IdleHunt(a)
end)
end)
Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn1.Location })
Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn2.Location })
Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn3.Location })
Actor.Create("camera", true, { Owner = Greece, Location = EasyCamera.Location })
Media.PlaySound("chrono2.aud")
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach3.Location }, { WaterEntry2.Location })[2]
Utils.Do(sovietWaterSquad2, function(a)
Trigger.OnAddedToWorld(a, function()
a.AttackMove(FlameCam.Location)
IdleHunt(a)
end)
end)
end)
Trigger.AfterDelay(DateTime.Seconds(13), function()
local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", V2Squad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2]
Utils.Do(sovietWaterSquad2, function(a)
Trigger.OnAddedToWorld(a, function()
a.AttackMove(FlameCam.Location)
IdleHunt(a)
end)
end)
end)
end
MissileSubEscape = function()
local missileSub = Actor.Create("msub", true, { Owner = USSR, Location = MissileSubSpawn.Location })
Actor.Create("camera", true, { Owner = Greece, Location = SubPath2.Location })
DestroySub = Greece.AddPrimaryObjective("Destroy the submarine before it escapes!.")
Utils.Do(SubEscapePath, function(waypoint)
missileSub.Move(waypoint.Location)
end)
Trigger.OnEnteredFootprint({ SubPath3.Location }, function(a, id)
if a.Owner == USSR and a.Type == "msub" then
Trigger.RemoveFootprintTrigger(id)
USSR.MarkCompletedObjective(EscapeWithSub)
end
end)
Trigger.OnKilled(missileSub, function()
Greece.MarkCompletedObjective(DestroySub)
end)
end
FinishTimer = function()
for i = 0, 5 do
local c = TimerColor
if i % 2 == 0 then
c = HSLColor.White
end
Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("The sub is heading for open sea!", c) end)
end
Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end)
end
UnitsArrived = false
TimerFinished = false
ticked = TimerTicks
Tick = function()
if BadGuy.PowerState ~= "Normal" then
PowerDownTeslas()
end
if Greece.HasNoRequiredUnits() and UnitsArrived then
USSR.MarkCompletedObjective(EscapeWithSub)
end
if ticked > 0 then
UserInterface.SetMissionText("Submarine completes in " .. Utils.FormatTime(ticked), TimerColor)
ticked = ticked - 1
elseif ticked == 0 and not TimerFinished then
MissileSubEscape()
TimerFinished = true
end
end
WorldLoaded = function()
Greece = Player.GetPlayer("Greece")
USSR = Player.GetPlayer("USSR")
BadGuy = Player.GetPlayer("BadGuy")
EscapeWithSub = USSR.AddObjective("Get a missile sub to open waters.")
StopProduction = Greece.AddObjective("Destroy the Soviet sub pen.")
PowerDownTeslaCoils = Greece.AddObjective("Take down power to the tesla coils.")
Trigger.OnObjectiveAdded(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(Greece, function()
Media.PlaySpeechNotification(Greece, "Lose")
end)
Trigger.OnPlayerWon(Greece, function()
Media.PlaySpeechNotification(Greece, "Win")
end)
Trigger.AfterDelay(DateTime.Minutes(2), function()
Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
end)
Trigger.AfterDelay(DateTime.Minutes(7), function()
Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining")
end)
Trigger.AfterDelay(DateTime.Minutes(9), function()
Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining")
end)
Trigger.AfterDelay(DateTime.Minutes(11), function()
Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining")
end)
Camera.Position = DefaultCameraPosition.CenterPosition
TimerColor = USSR.Color
Chalk1 = Actor.Create("chalk1", false, { Owner = Greece })
Chalk2 = Actor.Create("chalk2", false, { Owner = Greece })
MissionStart()
SetupTriggers()
end

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World:
LuaScript:
Scripts: production-disruption.lua
MissionData:
WinVideo: battle.vqa
LossVideo: slntsrvc.vqa
Briefing: The Soviets are beginning construction of a new class of submarine capable of launching sea-to-ground missiles. We don't have to tell you the amount of devestation these could cause.\n\nTake a small squad of troops and infiltrate their power grid. When it is down, additional reinforcements will be sent in. When ready, head north and destroy their Sub pen, preventing further construction of these subs.\n\nIf any are built, they must not be allowed to escape!
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty
Values:
easy: Easy
normal: Normal
Default: easy
CHALK1:
ParatroopersPower:
DisplayBeacon: False
DropItems: E1, E1, E1, E1, E1
AlwaysVisible:
CHALK2:
ParatroopersPower:
DisplayBeacon: False
DropItems: E3, E3, E3, E3, MEDI
AlwaysVisible:
LST.Reinforcement:
Inherits: LST
RejectsOrders:
-Buildable:
-Selectable:
RenderSprites:
Image: lst
Interactable:
MSUB:
-Cloak:
-GrantConditionOnDamageState@UNCLOAK:
-Targetable@UNDERWATER:
Targetable:
-RequiresCondition:

View File

@@ -29,6 +29,7 @@ Counterstrike:
soviet-soldier-volkov-n-chitzkoi soviet-soldier-volkov-n-chitzkoi
top-o-the-world top-o-the-world
Aftermath: Aftermath:
production-disruption
monster-tank-madness monster-tank-madness
OpenRA Originals: OpenRA Originals:
evacuation evacuation