Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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@@ -28,12 +28,12 @@ namespace OpenRA.Graphics
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public static Bitmap TerrainBitmap(Map map, bool actualSize)
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{
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var tileset = Rules.TileSets[map.Tileset];
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var width = map.Width;
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var height = map.Height;
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var width = map.Bounds.Width;
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var height = map.Bounds.Height;
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if (!actualSize)
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{
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width = height = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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width = height = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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}
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Bitmap terrain = new Bitmap(width, height);
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@@ -45,8 +45,8 @@ namespace OpenRA.Graphics
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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@@ -75,8 +75,8 @@ namespace OpenRA.Graphics
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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@@ -100,7 +100,7 @@ namespace OpenRA.Graphics
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public static Bitmap CustomTerrainBitmap(World world)
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{
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var map = world.Map;
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var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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Bitmap bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -109,8 +109,8 @@ namespace OpenRA.Graphics
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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@@ -127,7 +127,7 @@ namespace OpenRA.Graphics
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public static Bitmap ActorsBitmap(World world)
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{
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var map = world.Map;
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var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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Bitmap bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -157,7 +157,7 @@ namespace OpenRA.Graphics
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public static Bitmap ShroudBitmap(World world)
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{
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var map = world.Map;
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var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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Bitmap bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -171,8 +171,8 @@ namespace OpenRA.Graphics
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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