Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.

This commit is contained in:
Paul Chote
2010-11-24 12:24:48 +13:00
parent 1dfe437641
commit fc5830a687
14 changed files with 63 additions and 52 deletions

View File

@@ -34,8 +34,8 @@ namespace OpenRA.Graphics
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
ushort[] indices = new ushort[6 * map.Height * map.Width];
Vertex[] vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
ushort[] indices = new ushort[6 * map.Bounds.Height * map.Bounds.Width];
terrainSheet = tileMapping[map.MapTiles[map.Bounds.Left, map.Bounds.Top]].sheet;
@@ -65,19 +65,19 @@ namespace OpenRA.Graphics
public void Draw( WorldRenderer wr, Viewport viewport )
{
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int indicesPerRow = map.Bounds.Width * 6;
int verticesPerRow = map.Bounds.Width * 4;
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
int lastRow = firstRow + visibleRows;
if (lastRow < 0 || firstRow > map.Height)
if (lastRow < 0 || firstRow > map.Bounds.Height)
return;
if (firstRow < 0) firstRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{