Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.

This commit is contained in:
Paul Chote
2010-11-24 12:24:48 +13:00
parent 1dfe437641
commit fc5830a687
14 changed files with 63 additions and 52 deletions

View File

@@ -45,14 +45,14 @@ namespace OpenRA.Mods.RA.Widgets
public RadarBinWidget( [ObjectCreator.Param] World world )
{
this.world = world;
var size = Math.Max(world.Map.Width, world.Map.Height);
previewScale = Math.Min(192f / world.Map.Width, 192f / world.Map.Height);
previewOrigin = new int2(9 + (int)(radarOpenOrigin.X + previewScale * (size - world.Map.Width)/2), (int)(radarOpenOrigin.Y + previewScale * (size - world.Map.Height)/2));
mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale));
var size = Math.Max(world.Map.Bounds.Width, world.Map.Bounds.Height);
previewScale = Math.Min(192f / world.Map.Bounds.Width, 192f / world.Map.Bounds.Height);
previewOrigin = new int2(9 + (int)(radarOpenOrigin.X + previewScale * (size - world.Map.Bounds.Width)/2), (int)(radarOpenOrigin.Y + previewScale * (size - world.Map.Bounds.Height)/2));
mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Bounds.Width * previewScale), (int)(world.Map.Bounds.Height * previewScale));
// Only needs to be done once
var terrainBitmap = Minimap.TerrainBitmap(world.Map);
var r = new Rectangle( 0, 0, world.Map.Width, world.Map.Height );
var r = new Rectangle( 0, 0, world.Map.Bounds.Width, world.Map.Bounds.Height );
var s = new Size( terrainBitmap.Width, terrainBitmap.Height );
terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
terrainSprite.sheet.Texture.SetData(terrainBitmap);
@@ -138,7 +138,7 @@ namespace OpenRA.Mods.RA.Widgets
// Don't draw the radar if the tray is moving
if (radarAnimationFrame >= radarSlideAnimationLength)
{
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Height * previewScale * (1 - radarMinimapHeight)/2);
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(terrainSprite, o, s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(customTerrainSprite, o, s);