From fc7e1494014944c90d88ca68d243fa5135d31b09 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 28 Aug 2016 12:23:40 +0200 Subject: [PATCH] The color definition changed to hex notation. --- OpenRA.Mods.Common/Projectiles/LaserZap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Projectiles/LaserZap.cs b/OpenRA.Mods.Common/Projectiles/LaserZap.cs index b9ccd3ca79..fbef53af42 100644 --- a/OpenRA.Mods.Common/Projectiles/LaserZap.cs +++ b/OpenRA.Mods.Common/Projectiles/LaserZap.cs @@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles public readonly bool UsePlayerColor = false; - [Desc("Laser color in (A,)R,G,B.")] + [Desc("Laser color.")] public readonly Color Color = Color.Red; [Desc("Impact animation.")]