Print the GL_RENDERER string to stdout on engine start.

This commit is contained in:
Paul Chote
2020-10-01 18:38:13 +01:00
committed by abcdefg30
parent 1ab1c30e39
commit fc844cfa6d

View File

@@ -543,6 +543,7 @@ namespace OpenRA.Platforms.Default
}
}
Console.WriteLine("OpenGL renderer: " + glGetString(GL_RENDERER));
Console.WriteLine("OpenGL version: " + glGetString(GL_VERSION));
try