Print the GL_RENDERER string to stdout on engine start.
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@@ -543,6 +543,7 @@ namespace OpenRA.Platforms.Default
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}
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}
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}
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}
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Console.WriteLine("OpenGL renderer: " + glGetString(GL_RENDERER));
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Console.WriteLine("OpenGL version: " + glGetString(GL_VERSION));
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Console.WriteLine("OpenGL version: " + glGetString(GL_VERSION));
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try
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try
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