Add an is in world check to fix a crash.
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committed by
atlimit8
parent
e361f7b246
commit
fc84cd9204
@@ -111,6 +111,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (++ticks >= cachedInterval)
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if (++ticks >= cachedInterval)
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{
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{
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var spawnCell = Info.SpawnAtLastPosition ? self.World.Map.CellContaining(cachedPosition) : self.World.Map.CellContaining(self.CenterPosition);
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var spawnCell = Info.SpawnAtLastPosition ? self.World.Map.CellContaining(cachedPosition) : self.World.Map.CellContaining(self.CenterPosition);
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if (!self.World.Map.Contains(spawnCell))
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return;
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var type = self.World.Map.GetTerrainInfo(spawnCell).Type;
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var type = self.World.Map.GetTerrainInfo(spawnCell).Type;
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if (++offset >= Info.Offsets.Length)
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if (++offset >= Info.Offsets.Length)
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