Add nod07c
This commit is contained in:
@@ -49,6 +49,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
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mods\cnc\maps\nod07a\nod07a.lua = mods\cnc\maps\nod07a\nod07a.lua
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mods\cnc\maps\nod07a\nod07a.lua = mods\cnc\maps\nod07a\nod07a.lua
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mods\cnc\maps\nod07b\nod07b-AI.lua = mods\cnc\maps\nod07b\nod07b-AI.lua
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mods\cnc\maps\nod07b\nod07b-AI.lua = mods\cnc\maps\nod07b\nod07b-AI.lua
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mods\cnc\maps\nod07b\nod07b.lua = mods\cnc\maps\nod07b\nod07b.lua
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mods\cnc\maps\nod07b\nod07b.lua = mods\cnc\maps\nod07b\nod07b.lua
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mods\cnc\maps\nod07c\nod07c.lua = mods\cnc\maps\nod07c\nod07c.lua
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mods\cnc\maps\nod08a\nod08a-AI.lua = mods\cnc\maps\nod08a\nod08a-AI.lua
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mods\cnc\maps\nod08a\nod08a-AI.lua = mods\cnc\maps\nod08a\nod08a-AI.lua
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mods\cnc\maps\nod08a\nod08a.lua = mods\cnc\maps\nod08a\nod08a.lua
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mods\cnc\maps\nod08a\nod08a.lua = mods\cnc\maps\nod08a\nod08a.lua
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mods\cnc\maps\nod08b\nod08b-AI.lua = mods\cnc\maps\nod08b\nod08b-AI.lua
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mods\cnc\maps\nod08b\nod08b-AI.lua = mods\cnc\maps\nod08b\nod08b-AI.lua
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BIN
mods/cnc/maps/nod07c/map.bin
Normal file
BIN
mods/cnc/maps/nod07c/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/nod07c/map.png
Normal file
BIN
mods/cnc/maps/nod07c/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 38 KiB |
776
mods/cnc/maps/nod07c/map.yaml
Normal file
776
mods/cnc/maps/nod07c/map.yaml
Normal file
@@ -0,0 +1,776 @@
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MapFormat: 11
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RequiresMod: cnc
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Title: 07c: Orca Theft
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Author: Westwood Studios
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Tileset: DESERT
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MapSize: 64,64
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Bounds: 4,4,55,56
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@GDI:
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Name: GDI
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Faction: gdi
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Color: F5D378
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Allies: Civilians, Target
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Enemies: Nod
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PlayerReference@Target:
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Name: Target
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Faction: gdi
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Color: F5D378
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Allies: Civilians, GDI
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: gdi
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PlayerReference@Civilians:
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Name: Civilians
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NonCombatant: True
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Faction: gdi
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Allies: GDI, Target
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Enemies: Nod
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PlayerReference@Nod:
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Name: Nod
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: nod
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LockColor: True
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Color: FE1100
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LockSpawn: True
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LockTeam: True
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Enemies: GDI, Civilians
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Actors:
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Actor0: cycl
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Location: 58,59
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Owner: GDI
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Actor1: cycl
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Location: 57,59
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Owner: GDI
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Actor2: cycl
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Location: 56,59
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Owner: GDI
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Actor3: cycl
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Location: 55,59
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Owner: GDI
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Actor4: cycl
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Location: 54,59
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Owner: GDI
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Actor5: cycl
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Location: 53,59
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Owner: GDI
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Actor6: cycl
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Location: 52,59
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Owner: GDI
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Actor7: cycl
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Location: 51,59
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Owner: GDI
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Actor8: cycl
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Location: 50,59
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Owner: GDI
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Actor9: cycl
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Location: 49,59
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Owner: GDI
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Actor10: cycl
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Location: 48,59
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Owner: GDI
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Actor11: cycl
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Location: 47,59
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Owner: GDI
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Actor12: cycl
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Location: 46,59
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Owner: GDI
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Actor13: cycl
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Location: 45,59
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Owner: GDI
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Actor14: cycl
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Location: 44,59
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Owner: GDI
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Actor15: cycl
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Location: 43,59
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Owner: GDI
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Actor16: cycl
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Location: 42,59
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Owner: GDI
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Actor17: cycl
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Location: 41,59
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Owner: GDI
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Actor18: cycl
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Location: 40,59
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Owner: GDI
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Actor19: cycl
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Location: 39,59
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Owner: GDI
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Actor20: cycl
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Location: 38,59
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Owner: GDI
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Actor21: cycl
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Location: 37,59
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Owner: GDI
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Actor22: cycl
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Location: 58,58
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Owner: GDI
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Actor23: cycl
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Location: 37,58
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Owner: GDI
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Actor24: cycl
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Location: 58,57
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Owner: GDI
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Actor25: cycl
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Location: 38,57
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Owner: GDI
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Actor26: cycl
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Location: 37,57
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Owner: GDI
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Actor27: cycl
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Location: 58,56
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Owner: GDI
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Actor28: cycl
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Location: 38,56
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Owner: GDI
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Actor29: cycl
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Location: 37,56
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Owner: GDI
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Actor30: cycl
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Location: 58,55
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Owner: GDI
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Actor31: cycl
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Location: 58,54
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Owner: GDI
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Actor32: cycl
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Location: 58,53
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Owner: GDI
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Actor33: cycl
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Location: 58,52
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Owner: GDI
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Actor34: cycl
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Location: 38,52
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Owner: GDI
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Actor35: cycl
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Location: 37,52
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Owner: GDI
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Actor36: cycl
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Location: 58,51
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Owner: GDI
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Actor37: cycl
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Location: 39,51
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Owner: GDI
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Actor38: cycl
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Location: 38,51
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Owner: GDI
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Actor39: cycl
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Location: 37,51
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Owner: GDI
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Actor40: cycl
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Location: 58,50
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Owner: GDI
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Actor41: cycl
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Location: 57,50
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Owner: GDI
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Actor42: cycl
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Location: 56,50
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Owner: GDI
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Actor43: cycl
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Location: 58,49
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Owner: GDI
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Actor44: cycl
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Location: 57,49
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Owner: GDI
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Actor45: cycl
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Location: 56,49
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Owner: GDI
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Actor46: t08
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Location: 18,55
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Owner: Neutral
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Actor47: t08
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||||||
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Location: 18,53
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Owner: Neutral
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Actor48: t08
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||||||
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Location: 21,55
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Owner: Neutral
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Actor49: t08
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||||||
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Location: 23,51
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||||||
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Owner: Neutral
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||||||
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Actor50: t08
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||||||
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Location: 24,48
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Owner: Neutral
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Actor51: t08
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||||||
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Location: 18,35
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Owner: Neutral
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||||||
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Actor52: t08
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||||||
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Location: 33,36
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Owner: Neutral
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Actor53: rock1
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||||||
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Location: 39,27
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||||||
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Owner: Neutral
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||||||
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Actor54: rock1
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||||||
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Location: 19,44
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Owner: Neutral
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Actor55: t08
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||||||
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Location: 53,10
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||||||
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Owner: Neutral
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||||||
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Actor56: t08
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||||||
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Location: 30,4
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||||||
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Owner: Neutral
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||||||
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Actor57: t08
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||||||
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Location: 15,8
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||||||
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Owner: Neutral
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||||||
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Actor58: t08
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||||||
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Location: 23,38
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||||||
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Owner: Neutral
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||||||
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Actor59: t08
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||||||
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Location: 40,7
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||||||
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Owner: Neutral
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||||||
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Actor60: rock1
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||||||
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Location: 32,6
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||||||
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Owner: Neutral
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Actor61: rock6
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Location: 12,24
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Owner: Neutral
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Actor62: rock2
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Location: 35,48
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Owner: Neutral
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||||||
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Actor63: rock1
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||||||
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Location: 38,38
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Owner: Neutral
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Actor64: t08
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Location: 20,46
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Owner: Neutral
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Actor65: t08
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Location: 37,34
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||||||
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Owner: Neutral
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Actor66: t08
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||||||
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Location: 46,19
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||||||
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Owner: Neutral
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Actor67: t08
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||||||
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Location: 11,25
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||||||
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Owner: Neutral
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Actor68: t18
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||||||
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Location: 36,49
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||||||
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Owner: Neutral
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Actor69: t18
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||||||
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Location: 39,42
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||||||
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Owner: Neutral
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||||||
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Actor70: t08
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||||||
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Location: 41,44
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||||||
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Owner: Neutral
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||||||
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Actor71: t08
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||||||
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Location: 25,41
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||||||
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Owner: Neutral
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||||||
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Actor76: v21
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||||||
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Location: 9,8
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||||||
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Owner: Civilians
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||||||
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Health: 98
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||||||
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ScriptTags: Village
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||||||
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Actor77: v20
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Location: 7,8
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Owner: Civilians
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Health: 98
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||||||
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ScriptTags: Village
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Actor78: v30
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Location: 17,5
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Owner: Civilians
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Health: 98
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||||||
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ScriptTags: Village
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Actor79: v28
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Location: 16,5
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Owner: Civilians
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Health: 98
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||||||
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ScriptTags: Village
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Actor80: v27
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Location: 15,5
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Owner: Civilians
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Health: 98
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||||||
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ScriptTags: Village
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Actor81: v27
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||||||
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Location: 14,5
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Owner: Civilians
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Health: 98
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||||||
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ScriptTags: Village
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Actor82: v26
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Location: 9,5
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Owner: Civilians
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Health: 98
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||||||
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ScriptTags: Village
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Actor83: v24
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Location: 6,4
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Owner: Civilians
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Health: 98
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||||||
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ScriptTags: Village
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||||||
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Actor84: v22
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||||||
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Location: 4,8
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Owner: Civilians
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||||||
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Health: 98
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||||||
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ScriptTags: Village
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||||||
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Actor86: v25
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||||||
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Location: 49,4
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||||||
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Owner: Civilians
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||||||
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Health: 50
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||||||
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ScriptTags: Village
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||||||
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Actor87: v22
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||||||
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Location: 46,9
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||||||
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Owner: Civilians
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||||||
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Health: 22
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||||||
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ScriptTags: Village
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||||||
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Actor88: v21
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||||||
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Location: 36,4
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||||||
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Owner: Civilians
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||||||
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Health: 50
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||||||
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ScriptTags: Village
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||||||
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Actor89: v20
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||||||
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Location: 48,6
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||||||
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Owner: Civilians
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||||||
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Health: 25
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||||||
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ScriptTags: Village
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||||||
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Actor90: v19
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||||||
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Location: 48,23
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||||||
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Owner: Neutral
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||||||
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Actor91: v19
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||||||
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Location: 47,23
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||||||
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Owner: Neutral
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||||||
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Actor92: v19
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||||||
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Location: 49,23
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||||||
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Owner: Neutral
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||||||
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Actor93: v22
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||||||
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Location: 45,5
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||||||
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Owner: Civilians
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||||||
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Health: 43
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||||||
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ScriptTags: Village
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||||||
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Actor94: v24
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||||||
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Location: 34,4
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||||||
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Owner: Civilians
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||||||
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Health: 50
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||||||
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ScriptTags: Village
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||||||
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Actor95: v27
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||||||
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Location: 44,8
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||||||
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Owner: Civilians
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||||||
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Health: 25
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||||||
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ScriptTags: Village
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||||||
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Actor96: v29
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||||||
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Location: 54,9
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||||||
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Owner: Civilians
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||||||
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Health: 43
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||||||
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ScriptTags: Village
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||||||
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Actor97: v30
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||||||
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Location: 52,8
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||||||
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Owner: Civilians
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||||||
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Health: 45
|
||||||
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ScriptTags: Village
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||||||
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Actor104: v20
|
||||||
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Location: 41,7
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||||||
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Owner: Civilians
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||||||
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Health: 43
|
||||||
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ScriptTags: Village
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||||||
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Actor105: v21
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||||||
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Location: 50,10
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||||||
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Owner: Civilians
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||||||
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Health: 25
|
||||||
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ScriptTags: Village
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||||||
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Actor106: v23
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||||||
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Location: 43,7
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||||||
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Owner: Civilians
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||||||
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Health: 98
|
||||||
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ScriptTags: Village
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||||||
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Actor107: v24
|
||||||
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Location: 39,7
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||||||
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Owner: Civilians
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||||||
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Health: 45
|
||||||
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ScriptTags: Village
|
||||||
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Actor108: v23
|
||||||
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Location: 38,7
|
||||||
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Owner: Civilians
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||||||
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Health: 51
|
||||||
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ScriptTags: Village
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||||||
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Actor111: jeep
|
||||||
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Location: 40,57
|
||||||
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Owner: GDI
|
||||||
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Actor112: jeep
|
||||||
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Location: 39,57
|
||||||
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Owner: GDI
|
||||||
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Actor113: mtnk
|
||||||
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Location: 54,52
|
||||||
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Owner: GDI
|
||||||
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Actor114: mtnk
|
||||||
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Location: 44,45
|
||||||
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Owner: GDI
|
||||||
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Facing: 32
|
||||||
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Actor115: mtnk
|
||||||
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Location: 34,34
|
||||||
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Owner: GDI
|
||||||
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Facing: 224
|
||||||
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Actor117: jeep
|
||||||
|
Location: 30,41
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 224
|
||||||
|
Actor118: harv
|
||||||
|
Location: 26,43
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 224
|
||||||
|
Actor125: e2
|
||||||
|
Location: 46,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 3
|
||||||
|
Actor126: e2
|
||||||
|
Location: 46,58
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor127: e2
|
||||||
|
Location: 45,58
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 2
|
||||||
|
Actor128: e2
|
||||||
|
Location: 45,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor129: e1
|
||||||
|
Location: 43,58
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 2
|
||||||
|
Actor130: e1
|
||||||
|
Location: 44,58
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor131: e1
|
||||||
|
Location: 44,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor132: e1
|
||||||
|
Location: 44,58
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 2
|
||||||
|
Actor133: e1
|
||||||
|
Location: 44,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 3
|
||||||
|
Actor134: e1
|
||||||
|
Location: 43,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor135: e2
|
||||||
|
Location: 34,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor136: e1
|
||||||
|
Location: 34,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor141: e2
|
||||||
|
Location: 35,52
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 1
|
||||||
|
Actor150: e1
|
||||||
|
Location: 25,37
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 0
|
||||||
|
Actor151: e1
|
||||||
|
Location: 7,32
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 0
|
||||||
|
Actor152: e1
|
||||||
|
Location: 7,31
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 3
|
||||||
|
Actor153: e2
|
||||||
|
Location: 18,51
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 0
|
||||||
|
Actor154: e1
|
||||||
|
Location: 18,50
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 0
|
||||||
|
Actor155: e1
|
||||||
|
Location: 17,50
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 3
|
||||||
|
Actor156: e2
|
||||||
|
Location: 21,28
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 2
|
||||||
|
Actor157: c9
|
||||||
|
Location: 51,9
|
||||||
|
Owner: Civilians
|
||||||
|
SubCell: 4
|
||||||
|
ScriptTags: Village
|
||||||
|
Actor158: c5
|
||||||
|
Location: 46,7
|
||||||
|
Owner: Civilians
|
||||||
|
SubCell: 2
|
||||||
|
ScriptTags: Village
|
||||||
|
Actor159: c2
|
||||||
|
Location: 47,7
|
||||||
|
Owner: Civilians
|
||||||
|
SubCell: 2
|
||||||
|
ScriptTags: Village
|
||||||
|
Actor160: c1
|
||||||
|
Location: 47,6
|
||||||
|
Owner: Civilians
|
||||||
|
SubCell: 0
|
||||||
|
ScriptTags: Village
|
||||||
|
Actor161: e2
|
||||||
|
Location: 17,20
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 1
|
||||||
|
Actor162: e2
|
||||||
|
Location: 17,19
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 1
|
||||||
|
Actor163: e1
|
||||||
|
Location: 24,37
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 2
|
||||||
|
Actor164: e1
|
||||||
|
Location: 34,51
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
Actor165: e1
|
||||||
|
Location: 51,40
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor166: e1
|
||||||
|
Location: 49,38
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor167: e2
|
||||||
|
Location: 49,40
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor168: e2
|
||||||
|
Location: 50,42
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 0
|
||||||
|
Actor169: e2
|
||||||
|
Location: 56,44
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor170: e1
|
||||||
|
Location: 22,57
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 2
|
||||||
|
Actor171: e2
|
||||||
|
Location: 21,58
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 2
|
||||||
|
Actor172: e1
|
||||||
|
Location: 44,6
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor177: e1
|
||||||
|
Location: 45,6
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor178: e1
|
||||||
|
Location: 45,7
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor179: e1
|
||||||
|
Location: 51,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 2
|
||||||
|
Actor180: e1
|
||||||
|
Location: 52,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor181: e1
|
||||||
|
Location: 52,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 3
|
||||||
|
Actor182: e1
|
||||||
|
Location: 51,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor183: e2
|
||||||
|
Location: 53,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 1
|
||||||
|
Actor184: e2
|
||||||
|
Location: 53,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 2
|
||||||
|
Actor185: e2
|
||||||
|
Location: 53,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
Actor186: e2
|
||||||
|
Location: 53,52
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 3
|
||||||
|
Actor187: e1
|
||||||
|
Location: 48,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 3
|
||||||
|
Actor188: e1
|
||||||
|
Location: 47,57
|
||||||
|
Owner: GDI
|
||||||
|
SubCell: 4
|
||||||
|
waypoint27: waypoint
|
||||||
|
Location: 37,25
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint26: waypoint
|
||||||
|
Location: 39,22
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint25: waypoint
|
||||||
|
Location: 46,6
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint24: waypoint
|
||||||
|
Location: 43,6
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint18: waypoint
|
||||||
|
Location: 45,57
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint15: waypoint
|
||||||
|
Location: 37,55
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint14: waypoint
|
||||||
|
Location: 54,46
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint13: waypoint
|
||||||
|
Location: 12,7
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint12: waypoint
|
||||||
|
Location: 49,58
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint11: waypoint
|
||||||
|
Location: 52,24
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint10: waypoint
|
||||||
|
Location: 27,33
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint9: waypoint
|
||||||
|
Location: 21,37
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint8: waypoint
|
||||||
|
Location: 27,33
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint7: waypoint
|
||||||
|
Location: 16,56
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint6: waypoint
|
||||||
|
Location: 14,48
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint5: waypoint
|
||||||
|
Location: 18,41
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint4: waypoint
|
||||||
|
Location: 11,35
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint3: waypoint
|
||||||
|
Location: 20,31
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint2: waypoint
|
||||||
|
Location: 24,35
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint1: waypoint
|
||||||
|
Location: 31,43
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint0: waypoint
|
||||||
|
Location: 31,54
|
||||||
|
Owner: Neutral
|
||||||
|
ReinforcementsHelicopter1Rally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 37,23
|
||||||
|
ReinforcementsHelicopter2Rally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 40,23
|
||||||
|
GDIBuilding1: fact
|
||||||
|
Location: 43,49
|
||||||
|
Owner: GDI
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding2: nuke
|
||||||
|
Location: 47,51
|
||||||
|
Owner: GDI
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding3: proc
|
||||||
|
Location: 41,52
|
||||||
|
Owner: GDI
|
||||||
|
FreeActor: False
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding4: silo
|
||||||
|
Location: 49,52
|
||||||
|
Owner: GDI
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding5: nuke
|
||||||
|
Location: 56,53
|
||||||
|
Owner: GDI
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding6: hq
|
||||||
|
Location: 46,48
|
||||||
|
Owner: GDI
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding7: pyle
|
||||||
|
Location: 45,52
|
||||||
|
Owner: GDI
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding8: weap
|
||||||
|
Location: 48,53
|
||||||
|
Owner: GDI
|
||||||
|
ScriptTags: GDIBuilding
|
||||||
|
GDIBuilding9: gtwr
|
||||||
|
Location: 36,51
|
||||||
|
Owner: GDI
|
||||||
|
GDIBuilding10: gtwr
|
||||||
|
Location: 36,57
|
||||||
|
Owner: GDI
|
||||||
|
GDIBuilding11: gtwr
|
||||||
|
Location: 55,48
|
||||||
|
Owner: GDI
|
||||||
|
GDIHpad: hpad.in
|
||||||
|
Location: 56,56
|
||||||
|
Owner: Target
|
||||||
|
GDIOrca: orca.in
|
||||||
|
Owner: Target
|
||||||
|
Location: 56,56
|
||||||
|
CenterPosition: 58450,58025,0
|
||||||
|
Facing: 230
|
||||||
|
GunboatRight: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 58,16
|
||||||
|
GunboatLeft: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 4,16
|
||||||
|
Gunboat: boat
|
||||||
|
Location: 32,16
|
||||||
|
Owner: GDI
|
||||||
|
Facing: 192
|
||||||
|
ReinforcementsTopSpawn: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 58,24
|
||||||
|
ReinforcementsBottomSpawn: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 58,26
|
||||||
|
ReinforcementsTankRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 48,27
|
||||||
|
ReinforcementsEngineersRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 49,26
|
||||||
|
ReinforcementsGunnersRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 50,26
|
||||||
|
ReinforcementsRocketsRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 49,27
|
||||||
|
ReinforcementsFlamersRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 50,27
|
||||||
|
|
||||||
|
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||||
207
mods/cnc/maps/nod07c/nod07c.lua
Normal file
207
mods/cnc/maps/nod07c/nod07c.lua
Normal file
@@ -0,0 +1,207 @@
|
|||||||
|
NodUnitsVehicles1 = { 'bggy', 'bggy', 'bike', 'bike' }
|
||||||
|
NodUnitsVehicles2 = { 'ltnk', 'ltnk' }
|
||||||
|
NodUnitsEngineers = { 'e6', 'e6', 'e6', 'e6' }
|
||||||
|
NodUnitsRockets = { 'e3', 'e3', 'e3', 'e3' }
|
||||||
|
NodUnitsGunners = { 'e1', 'e1', 'e1', 'e1' }
|
||||||
|
NodUnitsFlamers = { 'e4', 'e4', 'e4', 'e4' }
|
||||||
|
|
||||||
|
GDI1 = { units = { ['e1'] = 2 }, waypoints = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint8.Location, waypoint2.Location, waypoint9.Location, waypoint2.Location } }
|
||||||
|
GDI2 = { units = { ['e1'] = 10, ['e2'] = 8, ['mtnk'] = 1, ['jeep'] = 1 }, waypoints = { waypoint12.Location, waypoint15.Location, waypoint0.Location } }
|
||||||
|
GDI3 = { units = { ['jeep'] = 1 }, waypoints = { waypoint0.Location, waypoint1.Location, waypoint3.Location, waypoint4.Location, waypoint3.Location, waypoint2.Location, waypoint5.Location, waypoint6.Location, waypoint2.Location, waypoint7.Location } }
|
||||||
|
MTANK = { units = { ['mtnk'] = 1 }, waypoints = { waypoint14.Location, waypoint5.Location } }
|
||||||
|
|
||||||
|
GunboatPatrolPath = { GunboatLeft.Location, GunboatRight.Location }
|
||||||
|
|
||||||
|
targetsKilled = 0
|
||||||
|
|
||||||
|
AutoGuard = function(guards)
|
||||||
|
Utils.Do(guards, function(guard)
|
||||||
|
Trigger.OnDamaged(guard, function(guard, attacker)
|
||||||
|
if not guard.IsDead then
|
||||||
|
guard.Hunt()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
InsertNodUnits = function()
|
||||||
|
Media.PlaySpeechNotification(player, "Reinforce")
|
||||||
|
Reinforcements.Reinforce(player, { 'ltnk' }, { ReinforcementsTopSpawn.Location, ReinforcementsTankRally.Location }, 1)
|
||||||
|
local Engineers = Reinforcements.Reinforce(player, NodUnitsEngineers, { ReinforcementsTopSpawn.Location, ReinforcementsEngineersRally.Location }, 10)
|
||||||
|
Reinforcements.Reinforce(player, NodUnitsRockets, { ReinforcementsBottomSpawn.Location, ReinforcementsRocketsRally.Location }, 10)
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||||
|
Reinforcements.Reinforce(player, NodUnitsGunners, { ReinforcementsBottomSpawn.Location, ReinforcementsGunnersRally.Location }, 10)
|
||||||
|
Reinforcements.Reinforce(player, NodUnitsFlamers, { ReinforcementsTopSpawn.Location, ReinforcementsFlamersRally.Location }, 10)
|
||||||
|
end)
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||||
|
local unitsA = Reinforcements.ReinforceWithTransport(player, 'tran.in', NodUnitsVehicles1, { GunboatRight.Location, ReinforcementsHelicopter1Rally.Location }, { GunboatRight.Location })[2]
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||||
|
local unitsB = Reinforcements.ReinforceWithTransport(player, 'tran.in', NodUnitsVehicles2, { GunboatRight.Location, ReinforcementsHelicopter2Rally.Location }, { GunboatRight.Location })[2]
|
||||||
|
|
||||||
|
Utils.Do(unitsB, function(unit)
|
||||||
|
unitsA[#unitsA + 1] = unit
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(unitsA, function()
|
||||||
|
if not defendersActive then
|
||||||
|
defendersActive = true
|
||||||
|
player.MarkFailedObjective(NodObjective4)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllRemovedFromWorld(Engineers, function()
|
||||||
|
if not player.IsObjectiveCompleted(NodObjective1) then
|
||||||
|
player.MarkFailedObjective(NodObjective1)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
DiscoveredSideEntrance = function(_,discoverer)
|
||||||
|
if not defendersActive then
|
||||||
|
defendersActive = true
|
||||||
|
player.MarkFailedObjective(NodObjective4)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
DiscoveredMainEntrance = function(_,discoverer)
|
||||||
|
if not defendersActive then
|
||||||
|
SendDefenders(GDI2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
SendDefenders = function(team)
|
||||||
|
defendersActive = true
|
||||||
|
player.MarkCompletedObjective(NodObjective4)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||||
|
for type, amount in pairs(team.units) do
|
||||||
|
local actors = Utils.Take(amount, enemy.GetActorsByType(type))
|
||||||
|
Utils.Do(actors, function(actor)
|
||||||
|
if actor.IsIdle then
|
||||||
|
actor.AttackMove(waypoint0.Location)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
SendGuards = function(team)
|
||||||
|
for type, amount in pairs(team.units) do
|
||||||
|
local actors = Utils.Take(amount, enemy.GetActorsByType(type))
|
||||||
|
Utils.Do(actors, function(actor)
|
||||||
|
if actor.IsIdle then
|
||||||
|
actor.Patrol(team.waypoints, true, DateTime.Seconds(25))
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Trigger.OnKilled(Gunboat, function()
|
||||||
|
GunboatCamera.Destroy()
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(GDIHpad, function()
|
||||||
|
if not player.IsObjectiveCompleted(NodObjective1) then
|
||||||
|
player.MarkFailedObjective(NodObjective1)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(GDIOrca, function()
|
||||||
|
if not player.IsObjectiveCompleted(NodObjective3) then
|
||||||
|
player.MarkFailedObjective(NodObjective3)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnDamaged(GDIBuilding11, function()
|
||||||
|
SendGuards(MTANK)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Utils.Do(Map.ActorsWithTag("Village"), function(actor)
|
||||||
|
Trigger.OnKilled(actor, function()
|
||||||
|
targetsKilled = targetsKilled + 1
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Utils.Do(Map.ActorsWithTag("GDIBuilding"), function(actor)
|
||||||
|
Trigger.OnKilledOrCaptured(actor, function()
|
||||||
|
player.MarkFailedObjective(NodObjective2)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnCapture(GDIHpad, function()
|
||||||
|
hpadCaptured = true
|
||||||
|
player.MarkCompletedObjective(NodObjective1)
|
||||||
|
if not GDIOrca.IsDead then
|
||||||
|
GDIOrca.Owner = player
|
||||||
|
end
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = waypoint25.Location })
|
||||||
|
Actor.Create("flare", true, { Owner = player, Location = waypoint25.Location })
|
||||||
|
end)
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
player = Player.GetPlayer("Nod")
|
||||||
|
enemy = Player.GetPlayer("GDI")
|
||||||
|
|
||||||
|
Camera.Position = waypoint26.CenterPosition
|
||||||
|
|
||||||
|
GunboatCamera = Actor.Create("camera.boat", true, { Owner = player, Location = Gunboat.Location })
|
||||||
|
InsertNodUnits()
|
||||||
|
|
||||||
|
SendGuards(GDI1)
|
||||||
|
SendGuards(GDI3)
|
||||||
|
AutoGuard(enemy.GetGroundAttackers())
|
||||||
|
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnIdle(Gunboat, function() Gunboat.Patrol(GunboatPatrolPath) end)
|
||||||
|
|
||||||
|
Trigger.OnDiscovered(GDIBuilding9, DiscoveredMainEntrance)
|
||||||
|
Trigger.OnDiscovered(GDIBuilding10, DiscoveredMainEntrance)
|
||||||
|
Trigger.OnDiscovered(GDIBuilding11, DiscoveredSideEntrance)
|
||||||
|
|
||||||
|
NodObjective1 = player.AddPrimaryObjective("Capture the GDI helipad.")
|
||||||
|
NodObjective2 = player.AddPrimaryObjective("Don't capture or destroy any other\nGDI main building.")
|
||||||
|
NodObjective3 = player.AddPrimaryObjective("Use the GDI orca to wreak havoc at the village.")
|
||||||
|
NodObjective4 = player.AddSecondaryObjective("Distract the guards by attacking the\nmain entrance with your vehicles.")
|
||||||
|
GDIObjective = enemy.AddPrimaryObjective("Kill all enemies.")
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
if not Gunboat.IsDead then
|
||||||
|
GunboatCamera.Teleport(Gunboat.Location)
|
||||||
|
end
|
||||||
|
|
||||||
|
if DateTime.GameTime > 2 and player.HasNoRequiredUnits() then
|
||||||
|
enemy.MarkCompletedObjective(GDIObjective)
|
||||||
|
end
|
||||||
|
|
||||||
|
if targetsKilled >= 15 then
|
||||||
|
player.MarkCompletedObjective(NodObjective2)
|
||||||
|
player.MarkCompletedObjective(NodObjective3)
|
||||||
|
end
|
||||||
|
|
||||||
|
if enemy.Resources >= enemy.ResourceCapacity * 0.75 then
|
||||||
|
enemy.Resources = enemy.ResourceCapacity * 0.25
|
||||||
|
end
|
||||||
|
end
|
||||||
155
mods/cnc/maps/nod07c/rules.yaml
Normal file
155
mods/cnc/maps/nod07c/rules.yaml
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: nod07c.lua
|
||||||
|
MusicPlaylist:
|
||||||
|
StartingMusic: justdoit
|
||||||
|
VictoryMusic: nod_win1
|
||||||
|
MissionData:
|
||||||
|
Briefing: GDI has left themselves open to the deadliest weapon of all, information.\n\nOur spies tell us the GDI base in your area contains an advanced attack helicopter, the Orca.\n\nSteal this weapon, then fly to the nearby village and destroy it.\n\nThe attack will be blamed on GDI.
|
||||||
|
BriefingVideo: nod7b.vqa
|
||||||
|
StartVideo: bcanyon.vqa
|
||||||
|
LossVideo: flag.vqa
|
||||||
|
SmudgeLayer@CRATER:
|
||||||
|
InitialSmudges:
|
||||||
|
cr1 40,22 2
|
||||||
|
|
||||||
|
Player:
|
||||||
|
EnemyWatcher:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 0
|
||||||
|
|
||||||
|
^CivBuilding:
|
||||||
|
ScriptTags:
|
||||||
|
|
||||||
|
^CivInfantry:
|
||||||
|
ScriptTags:
|
||||||
|
|
||||||
|
^BaseBuilding:
|
||||||
|
AnnounceOnSeen:
|
||||||
|
ScriptTags:
|
||||||
|
|
||||||
|
CYCL:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
NUK2:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
BRIK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
EYE:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
GUN:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
ORCA:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
OBLI:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
TMPL:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E2:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~pyle
|
||||||
|
|
||||||
|
E5:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
HARV:
|
||||||
|
Harvester:
|
||||||
|
SearchFromOrderRadius: 30
|
||||||
|
|
||||||
|
HTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
RMBO:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MCV:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
FTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MLRS:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MSAM:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
ATWR:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
HELI:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
TRAN:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
HQ:
|
||||||
|
AirstrikePower:
|
||||||
|
Prerequisites: gdi
|
||||||
|
|
||||||
|
BOAT:
|
||||||
|
Health:
|
||||||
|
HP: 1500
|
||||||
|
|
||||||
|
TRAN.IN:
|
||||||
|
Inherits: TRAN
|
||||||
|
RejectsOrders:
|
||||||
|
-Selectable:
|
||||||
|
RenderSprites:
|
||||||
|
Image: TRAN
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
Camera.Boat:
|
||||||
|
AlwaysVisible:
|
||||||
|
Mobile:
|
||||||
|
TerrainSpeeds:
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 4c0
|
||||||
|
ScriptTriggers:
|
||||||
|
|
||||||
|
HPAD.IN:
|
||||||
|
Inherits: HPAD
|
||||||
|
RenderSprites:
|
||||||
|
Image: hpad
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
ProvidesPrerequisite:
|
||||||
|
Prerequisite: hpad
|
||||||
|
Capturable:
|
||||||
|
CaptureThreshold: 100
|
||||||
|
Building:
|
||||||
|
Footprint: x_ xx
|
||||||
|
-Sellable:
|
||||||
|
-Power:
|
||||||
|
|
||||||
|
ORCA.IN:
|
||||||
|
Inherits: ORCA
|
||||||
|
RenderSprites:
|
||||||
|
Image: ORCA
|
||||||
|
-AutoTarget:
|
||||||
@@ -24,6 +24,7 @@ Nod Campaign:
|
|||||||
./mods/cnc/maps/nod06c
|
./mods/cnc/maps/nod06c
|
||||||
./mods/cnc/maps/nod07a
|
./mods/cnc/maps/nod07a
|
||||||
./mods/cnc/maps/nod07b
|
./mods/cnc/maps/nod07b
|
||||||
|
./mods/cnc/maps/nod07c
|
||||||
./mods/cnc/maps/nod08a
|
./mods/cnc/maps/nod08a
|
||||||
./mods/cnc/maps/nod08b
|
./mods/cnc/maps/nod08b
|
||||||
./mods/cnc/maps/nod09
|
./mods/cnc/maps/nod09
|
||||||
|
|||||||
Reference in New Issue
Block a user