Validate custom color picker colors.
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@@ -150,13 +150,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var colorIndex = j * paletteCols + i;
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var colorIndex = j * paletteCols + i;
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var newSwatch = (ColorBlockWidget)customColorTemplate.Clone();
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var newSwatch = (ColorBlockWidget)customColorTemplate.Clone();
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newSwatch.GetColor = () => Game.Settings.Player.CustomColors[colorIndex];
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var getColor = new CachedTransform<Color, Color>(c => colorManager.MakeValid(c, world.LocalRandom, Enumerable.Empty<Color>(), Enumerable.Empty<Color>()));
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newSwatch.GetColor = () => getColor.Update(Game.Settings.Player.CustomColors[colorIndex]);
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newSwatch.IsVisible = () => Game.Settings.Player.CustomColors.Length > colorIndex;
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newSwatch.IsVisible = () => Game.Settings.Player.CustomColors.Length > colorIndex;
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newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
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newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
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newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
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newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
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newSwatch.OnMouseUp = m =>
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newSwatch.OnMouseUp = m =>
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{
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{
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var color = Game.Settings.Player.CustomColors[colorIndex];
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var color = newSwatch.GetColor();
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mixer.Set(color);
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mixer.Set(color);
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onChange(color);
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onChange(color);
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};
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};
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