Kick clients who don't have the map when the host force-starts.

This commit is contained in:
Paul Chote
2014-03-13 17:07:41 +13:00
parent f5f84244eb
commit fcb3d7347a
6 changed files with 41 additions and 18 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Server
server.SendOrderTo(conn, "Message", "Cannot change state when game started. ({0})".F(cmd));
return false;
}
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
else if (client.State == Session.ClientState.Ready && !(cmd.StartsWith("state") || cmd == "startgame"))
{
server.SendOrderTo(conn, "Message", "Cannot change state when marked as ready.");
return false;
@@ -75,14 +75,17 @@ namespace OpenRA.Mods.RA.Server
var dict = new Dictionary<string, Func<string, bool>>
{
{ "ready",
{ "state",
s =>
{
// if we're downloading, we can't ready up.
if (client.State == Session.ClientState.NotReady)
client.State = Session.ClientState.Ready;
else if (client.State == Session.ClientState.Ready)
client.State = Session.ClientState.NotReady;
var state = Session.ClientState.Invalid;
if (!Enum<Session.ClientState>.TryParse(s, false, out state))
{
server.SendOrderTo(conn, "Message", "Malformed state command");
return true;
}
client.State = state;
Log.Write("server", "Player @{0} is {1}",
conn.socket.RemoteEndPoint, client.State);
@@ -290,6 +293,10 @@ namespace OpenRA.Mods.RA.Server
LoadMap(server);
SetDefaultDifficulty(server);
// Reset client states
foreach (var c in server.LobbyInfo.Clients)
c.State = Session.ClientState.Invalid;
// Reassign players into new slots based on their old slots:
// - Observers remain as observers
// - Players who now lack a slot are made observers
@@ -303,7 +310,6 @@ namespace OpenRA.Mods.RA.Server
continue;
c.SpawnPoint = 0;
c.State = Session.ClientState.NotReady;
c.Slot = i < slots.Length ? slots[i++] : null;
if (c.Slot != null)
{