StyleCop
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@@ -203,9 +203,9 @@ namespace OpenRA.Mods.RA
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Queue[ 0 ].Tick(playerResources);
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Queue[ 0 ].Tick(playerResources);
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}
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}
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public void ResolveOrder( Actor self, Order order )
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public void ResolveOrder(Actor self, Order order)
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{
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{
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switch( order.OrderString )
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switch(order.OrderString)
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{
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{
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case "StartProduction":
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case "StartProduction":
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{
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{
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@@ -233,11 +233,9 @@ namespace OpenRA.Mods.RA
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{
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{
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bool hasPlayedSound = false;
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bool hasPlayedSound = false;
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BeginProduction(new ProductionItem(this, order.TargetString, cost, PlayerPower,
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BeginProduction(new ProductionItem(this, order.TargetString, cost, PlayerPower,
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() => self.World.AddFrameEndTask(
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() => self.World.AddFrameEndTask(_ =>
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_ =>
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{
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{
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var isBuilding = unit.Traits.Contains<BuildingInfo>();
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var isBuilding = unit.Traits.Contains<BuildingInfo>();
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if (isBuilding && !hasPlayedSound)
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if (isBuilding && !hasPlayedSound)
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{
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{
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hasPlayedSound = Sound.PlayNotification(self.Owner, "Speech", Info.ReadyAudio, self.Owner.Country.Race);
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hasPlayedSound = Sound.PlayNotification(self.Owner, "Speech", Info.ReadyAudio, self.Owner.Country.Race);
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@@ -257,13 +255,13 @@ namespace OpenRA.Mods.RA
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}
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}
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case "PauseProduction":
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case "PauseProduction":
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{
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{
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if( Queue.Count > 0 && Queue[0].Item == order.TargetString )
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if (Queue.Count > 0 && Queue[0].Item == order.TargetString)
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Queue[0].Paused = ( order.TargetLocation.X != 0 );
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Queue[0].Paused = ( order.TargetLocation.X != 0 );
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break;
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break;
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}
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}
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case "CancelProduction":
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case "CancelProduction":
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{
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{
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CancelProduction(order.TargetString,order.TargetLocation.X);
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CancelProduction(order.TargetString, order.TargetLocation.X);
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break;
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break;
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}
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}
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}
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}
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@@ -309,14 +307,14 @@ namespace OpenRA.Mods.RA
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Queue.RemoveAt(0);
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Queue.RemoveAt(0);
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}
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}
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protected void BeginProduction( ProductionItem item )
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protected void BeginProduction(ProductionItem item)
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{
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{
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Queue.Add(item);
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Queue.Add(item);
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}
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}
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// Builds a unit from the actor that holds this queue (1 queue per building)
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// Builds a unit from the actor that holds this queue (1 queue per building)
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// Returns false if the unit can't be built
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// Returns false if the unit can't be built
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protected virtual bool BuildUnit( string name )
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protected virtual bool BuildUnit(string name)
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{
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{
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// Cannot produce if i'm dead
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// Cannot produce if i'm dead
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if (!self.IsInWorld || self.IsDead())
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if (!self.IsInWorld || self.IsDead())
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@@ -326,7 +324,7 @@ namespace OpenRA.Mods.RA
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}
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}
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var sp = self.TraitsImplementing<Production>().FirstOrDefault(p => p.Info.Produces.Contains(Info.Type));
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var sp = self.TraitsImplementing<Production>().FirstOrDefault(p => p.Info.Produces.Contains(Info.Type));
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if (sp != null && !self.IsDisabled() && sp.Produce(self, Rules.Info[ name ]))
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if (sp != null && !self.IsDisabled() && sp.Produce(self, Rules.Info[name]))
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{
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{
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FinishProduction();
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FinishProduction();
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return true;
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return true;
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