Remove the now-redundant ScriptInvulnerable trait.

This commit is contained in:
Paul Chote
2014-10-01 21:39:39 +13:00
parent b6d17d3034
commit fd14ebddb8
7 changed files with 17 additions and 57 deletions

View File

@@ -33,22 +33,4 @@ namespace OpenRA.Mods.RA.Scripting
[Desc("Maximum health of the actor.")]
public int MaxHealth { get { return health.MaxHP; } }
}
[ScriptPropertyGroup("General")]
public class InvulnerableProperties : ScriptActorProperties, Requires<ScriptInvulnerableInfo>
{
ScriptInvulnerable invulnerable;
public InvulnerableProperties(ScriptContext context, Actor self)
: base(context, self)
{
invulnerable = self.Trait<ScriptInvulnerable>();
}
[Desc("Set or query unit invulnerablility.")]
public bool Invulnerable
{
get { return invulnerable.Invulnerable; }
set { invulnerable.Invulnerable = value; }
}
}
}

View File

@@ -1,28 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Allows map scripts to make this actor invulnerable via actor.Invulnerable = true.")]
class ScriptInvulnerableInfo : TraitInfo<ScriptInvulnerable> {}
class ScriptInvulnerable : IDamageModifier
{
public bool Invulnerable = false;
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return Invulnerable ? 0 : 100;
}
}
}