Remove the now-redundant ScriptInvulnerable trait.

This commit is contained in:
Paul Chote
2014-10-01 21:39:39 +13:00
parent b6d17d3034
commit fd14ebddb8
7 changed files with 17 additions and 57 deletions

View File

@@ -109,8 +109,8 @@ end
SetupAlliedUnits = function()
Utils.Do(Map.NamedActors, function(a)
if a.Owner == allies and a.HasProperty("Invulnerable") then
a.Invulnerable = true
if a.Owner == allies and a.HasProperty("AcceptsUpgrade") and a.AcceptsUpgrade("unkillable") then
a.GrantUpgrade("unkillable")
a.Stance = "Defend"
end
end)

View File

@@ -1295,19 +1295,20 @@ Rules:
Health:
HP: 200
^Vehicle:
ScriptInvulnerable:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
InvulnerabilityUpgrade@UNKILLABLE:
RequiresUpgrade: unkillable
^Tank:
ScriptInvulnerable:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
InvulnerabilityUpgrade@UNKILLABLE:
RequiresUpgrade: unkillable
^Infantry:
ScriptInvulnerable:
GivesBounty:
Percentage: 0
GainsExperience:
@@ -1318,20 +1319,25 @@ Rules:
VolumeMultiplier: 0.1
DeathSounds@ZAPPED:
VolumeMultiplier: 0.1
InvulnerabilityUpgrade@UNKILLABLE:
RequiresUpgrade: unkillable
^Ship:
ScriptInvulnerable:
GivesBounty:
Percentage: 0
GainsExperience:
Upgrades:
InvulnerabilityUpgrade@UNKILLABLE:
RequiresUpgrade: unkillable
^Plane:
ScriptInvulnerable:
GivesBounty:
Percentage: 0
InvulnerabilityUpgrade@UNKILLABLE:
RequiresUpgrade: unkillable
^Building:
ScriptInvulnerable:
GivesBounty:
Percentage: 0
InvulnerabilityUpgrade@UNKILLABLE:
RequiresUpgrade: unkillable
Sequences:

View File

@@ -147,7 +147,7 @@ WorldLoaded = function()
Utils.Do(Snipers, function(a)
if a.Owner == soviets then
a.Invulnerable = true
a.GrantUpgrade("unkillable")
end
end)

View File

@@ -665,7 +665,8 @@ Rules:
HP: 200
AutoTarget:
InitialStance: Defend
ScriptInvulnerable:
InvulnerabilityUpgrade@UNKILLABLE:
RequiresUpgrade: unkillable
SPY:
Inherits: ^Infantry
Buildable: