Remove the now-redundant ScriptInvulnerable trait.
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@@ -109,8 +109,8 @@ end
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SetupAlliedUnits = function()
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Utils.Do(Map.NamedActors, function(a)
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if a.Owner == allies and a.HasProperty("Invulnerable") then
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a.Invulnerable = true
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if a.Owner == allies and a.HasProperty("AcceptsUpgrade") and a.AcceptsUpgrade("unkillable") then
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a.GrantUpgrade("unkillable")
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a.Stance = "Defend"
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end
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end)
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