Add GroundPosition support to HiddenUnder(Shroud|Fog).

This commit is contained in:
Paul Chote
2016-12-08 18:16:30 +00:00
parent 7827d50e99
commit fd1d030cb0
2 changed files with 10 additions and 2 deletions

View File

@@ -44,7 +44,11 @@ namespace OpenRA.Mods.Common.Traits
if (Info.Type == VisibilityType.Footprint)
return byPlayer.Shroud.AnyExplored(self.OccupiesSpace.OccupiedCells());
return byPlayer.Shroud.IsExplored(self.CenterPosition);
var pos = self.CenterPosition;
if (Info.Type == VisibilityType.GroundPosition)
pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
return byPlayer.Shroud.IsExplored(pos);
}
public bool IsVisible(Actor self, Player byPlayer)