Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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@@ -139,7 +139,7 @@ namespace OpenRA.Mods.RA
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bool IsIntact(Bridge b)
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{
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return b != null && b.self.IsInWorld && !b.self.IsDead();
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return b != null && !b.self.IsDead();
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}
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void KillUnitsOnBridge()
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