From fd454d86fc86abdd317116cf85a036c496e70a11 Mon Sep 17 00:00:00 2001 From: ScottNZ Date: Tue, 2 Jul 2013 14:15:08 +1200 Subject: [PATCH] Fix Tesla Coil zap and sequence timings --- OpenRA.Mods.RA/Attack/AttackTesla.cs | 2 +- mods/ra/sequences/structures.yaml | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Attack/AttackTesla.cs b/OpenRA.Mods.RA/Attack/AttackTesla.cs index 1bf5eae1bb..fe0ae52b9c 100644 --- a/OpenRA.Mods.RA/Attack/AttackTesla.cs +++ b/OpenRA.Mods.RA/Attack/AttackTesla.cs @@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA return this; self.Trait().PlayCharge(self); - return Util.SequenceActivities( new Wait( 8 ), new TeslaZap( target ), this ); + return Util.SequenceActivities( new Wait( 22 ), new TeslaZap( target ), this ); } } diff --git a/mods/ra/sequences/structures.yaml b/mods/ra/sequences/structures.yaml index 21e449c5c6..a55f08fd79 100644 --- a/mods/ra/sequences/structures.yaml +++ b/mods/ra/sequences/structures.yaml @@ -316,9 +316,11 @@ tsla: active: Start: 1 Length: 9 + Tick: 100 damaged-active: Start: 11 Length: 9 + Tick: 100 pbox: idle: