Merge pull request #4803 from reaperrr/obelisk-fix2

Building charge improvements
This commit is contained in:
Matthias Mailänder
2014-03-07 18:54:17 +01:00
9 changed files with 152 additions and 112 deletions

View File

@@ -76,6 +76,7 @@ NEW:
Decreased Visceroid health by 25% and removed their ability to gain experience.
Increased the chance of Tiberium or chemical deaths spawning a Visceroid from 2% to 10%.
Increased Obelisk of Light laser damage from 200 to 360.
Fixed Obelisk of Light charge animation and sound not playing.
Engine:
Converted Aircraft CruiseAltitude to world coordinates.
Converted Health Radius to world coordinates.
@@ -95,6 +96,8 @@ NEW:
Fixed performance issues with units pathing to naval transports.
Fixed unit moving to transports that have moved.
Updated shroud-based traits to use world units.
Renamed AttackTesla into AttackCharge and un-hardcoded initial charge delay and delay for additional charges.
Updated RenderBuildingCharge so you can set a custom charge sequence name (default is active).
Server:
Message of the day is now shared between all mods and a default motd.txt gets created in the user directory.
Asset Browser: