add Tiberium to Tiberian Sun
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@@ -10,7 +10,7 @@
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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TerrainTypes: Clear,Road
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TerrainTypes: Clear, Road
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GivesBuildableArea:
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Capturable:
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SoundOnDamageTransition:
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@@ -48,7 +48,7 @@
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Footprint: x
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BuildSounds: place2.aud
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Adjacent: 7
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TerrainTypes: Clear,Road
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TerrainTypes: Clear, Road
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SoundOnDamageTransition:
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DamagedSound: expnew01.aud
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DestroyedSound: crmble2.aud
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@@ -95,8 +95,7 @@
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Clear: 90
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Rough: 80
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Road: 100
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Ore: 80
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Gems: 80
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Tiberium: 80
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Beach: 80
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SelectionDecorations:
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Palette: pips
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@@ -124,6 +123,9 @@
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GivesBounty:
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CrushableInfantry:
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CrushSound: squish6.aud
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PoisonedByTiberium:
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SpawnViceroid:
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ViceroidActor: vissml
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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@@ -170,6 +172,7 @@
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Rough: 40
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Road: 100
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Beach: 40
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Tiberium: 40
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ROT: 5
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SelectionDecorations:
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Palette: pips
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@@ -82,17 +82,18 @@ World:
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Race: nod
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@gem:
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ResourceType: 2
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Palette: player
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EditorSprite: shadow
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Variants: fake
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ResourceType@Tiberium:
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ResourceType: 1
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Palette: player # TODO: this has to remap to green
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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ValuePerUnit: 50
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Name: Gems
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PipColor: Red
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AllowedTerrainTypes: Clear,Road
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Name: Tiberium
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PipColor: Green
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AllowedTerrainTypes: Clear
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AllowUnderActors: false
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TerrainType: Gems
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TerrainType: Tiberium
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PathfinderDebugOverlay:
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SpawnMapActors:
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CreateMPPlayers:
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