Add condition support to Infiltrates.

This commit is contained in:
Mustafa Alperen Seki
2017-02-02 09:34:12 +02:00
committed by Paul Chote
parent 2e605bb6cb
commit fd595660ec
3 changed files with 48 additions and 29 deletions

View File

@@ -21,7 +21,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
class InfiltratesInfo : ITraitInfo
public class InfiltratesInfo : ConditionalTraitInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
@@ -40,21 +40,23 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("Experience to grant to the infiltrating player.")]
public readonly int PlayerExperience = 0;
public object Create(ActorInitializer init) { return new Infiltrates(this); }
public override object Create(ActorInitializer init) { return new Infiltrates(this); }
}
class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
public class Infiltrates : ConditionalTrait<InfiltratesInfo>, IIssueOrder, IResolveOrder, IOrderVoice
{
readonly InfiltratesInfo info;
public Infiltrates(InfiltratesInfo info)
{
this.info = info;
}
: base(info) { }
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new InfiltrationOrderTargeter(info); }
get
{
if (IsTraitDisabled)
yield break;
yield return new InfiltrationOrderTargeter(Info);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
@@ -70,6 +72,9 @@ namespace OpenRA.Mods.Cnc.Traits
bool IsValidOrder(Actor self, Order order)
{
if (IsTraitDisabled)
return false;
// Not targeting an actor
if (order.ExtraData == 0 && order.TargetActor == null)
return false;
@@ -92,30 +97,30 @@ namespace OpenRA.Mods.Cnc.Traits
else
targetTypes = order.TargetActor.GetEnabledTargetTypes();
return info.Types.Overlaps(targetTypes);
return Info.Types.Overlaps(targetTypes);
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Infiltrate" && IsValidOrder(self, order)
? info.Voice : null;
? Info.Voice : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order))
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order) || IsTraitDisabled)
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor
|| !info.Types.Overlaps(target.Actor.GetAllTargetTypes()))
|| !Info.Types.Overlaps(target.Actor.GetAllTargetTypes()))
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new Infiltrate(self, target.Actor, info.EnterBehaviour, info.ValidStances, info.Notification, info.PlayerExperience));
self.QueueActivity(new Infiltrate(self, target.Actor, this));
}
}