Add condition support to Infiltrates.

This commit is contained in:
Mustafa Alperen Seki
2017-02-02 09:34:12 +02:00
committed by Paul Chote
parent 2e605bb6cb
commit fd595660ec
3 changed files with 48 additions and 29 deletions

View File

@@ -9,6 +9,8 @@
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -18,18 +20,14 @@ namespace OpenRA.Mods.Cnc.Activities
class Infiltrate : Enter
{
readonly Actor target;
readonly Stance validStances;
readonly Infiltrates infiltrates;
readonly Cloak cloak;
readonly string notification;
readonly int experience;
public Infiltrate(Actor self, Actor target, EnterBehaviour enterBehaviour, Stance validStances, string notification, int experience)
: base(self, target, enterBehaviour)
public Infiltrate(Actor self, Actor target, Infiltrates infiltrate)
: base(self, target, infiltrate.Info.EnterBehaviour)
{
this.target = target;
this.validStances = validStances;
this.notification = notification;
this.experience = experience;
infiltrates = infiltrate;
cloak = self.TraitOrDefault<Cloak>();
}
@@ -39,7 +37,7 @@ namespace OpenRA.Mods.Cnc.Activities
return;
var stance = self.Owner.Stances[target.Owner];
if (!validStances.HasStance(stance))
if (!infiltrates.Info.ValidStances.HasStance(stance))
return;
if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Infiltrate))
@@ -50,11 +48,19 @@ namespace OpenRA.Mods.Cnc.Activities
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null)
exp.GiveExperience(experience);
exp.GiveExperience(infiltrates.Info.PlayerExperience);
if (!string.IsNullOrEmpty(notification))
if (!string.IsNullOrEmpty(infiltrates.Info.Notification))
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
notification, self.Owner.Faction.InternalName);
infiltrates.Info.Notification, self.Owner.Faction.InternalName);
}
public override Activity Tick(Actor self)
{
if (infiltrates.IsTraitDisabled)
Cancel(self);
return base.Tick(self);
}
}
}

View File

@@ -9,6 +9,9 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using Eluant;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Scripting;
@@ -19,18 +22,23 @@ namespace OpenRA.Mods.Cnc.Scripting
[ScriptPropertyGroup("Ability")]
public class InfiltrateProperties : ScriptActorProperties, Requires<InfiltratesInfo>
{
readonly InfiltratesInfo info;
readonly Infiltrates[] infiltratesTraits;
public InfiltrateProperties(ScriptContext context, Actor self)
: base(context, self)
{
info = Self.Info.TraitInfo<InfiltratesInfo>();
infiltratesTraits = Self.TraitsImplementing<Infiltrates>().ToArray();
}
[Desc("Infiltrate the target actor.")]
public void Infiltrate(Actor target)
{
Self.QueueActivity(new Infiltrate(Self, target, info.EnterBehaviour, info.ValidStances, info.Notification, info.PlayerExperience));
var infiltrates = infiltratesTraits.FirstOrDefault(x => !x.IsTraitDisabled && x.Info.Types.Overlaps(target.GetEnabledTargetTypes()));
if (infiltrates == null)
throw new LuaException("{0} tried to infiltrate invalid target {1}!".F(Self, target));
Self.QueueActivity(new Infiltrate(Self, target, infiltrates));
}
}
}

View File

@@ -21,7 +21,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
class InfiltratesInfo : ITraitInfo
public class InfiltratesInfo : ConditionalTraitInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
@@ -40,21 +40,23 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("Experience to grant to the infiltrating player.")]
public readonly int PlayerExperience = 0;
public object Create(ActorInitializer init) { return new Infiltrates(this); }
public override object Create(ActorInitializer init) { return new Infiltrates(this); }
}
class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
public class Infiltrates : ConditionalTrait<InfiltratesInfo>, IIssueOrder, IResolveOrder, IOrderVoice
{
readonly InfiltratesInfo info;
public Infiltrates(InfiltratesInfo info)
{
this.info = info;
}
: base(info) { }
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new InfiltrationOrderTargeter(info); }
get
{
if (IsTraitDisabled)
yield break;
yield return new InfiltrationOrderTargeter(Info);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
@@ -70,6 +72,9 @@ namespace OpenRA.Mods.Cnc.Traits
bool IsValidOrder(Actor self, Order order)
{
if (IsTraitDisabled)
return false;
// Not targeting an actor
if (order.ExtraData == 0 && order.TargetActor == null)
return false;
@@ -92,30 +97,30 @@ namespace OpenRA.Mods.Cnc.Traits
else
targetTypes = order.TargetActor.GetEnabledTargetTypes();
return info.Types.Overlaps(targetTypes);
return Info.Types.Overlaps(targetTypes);
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Infiltrate" && IsValidOrder(self, order)
? info.Voice : null;
? Info.Voice : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order))
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order) || IsTraitDisabled)
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor
|| !info.Types.Overlaps(target.Actor.GetAllTargetTypes()))
|| !Info.Types.Overlaps(target.Actor.GetAllTargetTypes()))
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new Infiltrate(self, target.Actor, info.EnterBehaviour, info.ValidStances, info.Notification, info.PlayerExperience));
self.QueueActivity(new Infiltrate(self, target.Actor, this));
}
}