Move Render traits to Traits.Render namespace
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Changes the animation when the actor constructed a building.")]
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public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
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