Move Render traits to Traits.Render namespace
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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Play an animation when a unit exits or blocks the exit after production finished.")]
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class WithProductionDoorOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>, Requires<BuildingInfo>
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