Move Render traits to Traits.Render namespace
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@@ -12,7 +12,7 @@
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Displays the fill status of PlayerResources with an extra sprite overlay on the actor.")]
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class WithResourcesInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
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