Move Render traits to Traits.Render namespace
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@@ -16,7 +16,7 @@ using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("This actor has turret art with facings baked into the sprite.")]
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public class WithTurretedSpriteBodyInfo : WithSpriteBodyInfo, Requires<TurretedInfo>, Requires<BodyOrientationInfo>
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