Move Render traits to Traits.Render namespace
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@@ -10,9 +10,10 @@
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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namespace OpenRA.Mods.D2k.Traits.Render
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{
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[Desc("Displays a sprite when the carryable actor is waiting for pickup.")]
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public class WithDecorationCarryableInfo : WithDecorationInfo, Requires<CarryableInfo>
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