Fix TS factory/barracks lights

In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
This commit is contained in:
reaperrr
2017-04-01 16:30:20 +02:00
parent 4f07a00994
commit fd717041ae
3 changed files with 21 additions and 29 deletions

View File

@@ -98,8 +98,8 @@ GAPILE:
PrimaryBuilding:
PrimaryCondition: primary
ProductionBar:
WithProductionOverlay@LIGHTS:
Sequence: production-lights
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@LIGHT:
Sequence: idle-light
WithIdleOverlay@FLAG:
@@ -159,10 +159,10 @@ GAWEAP:
WithIdleOverlay@ROOF:
Sequence: idle-roof
WithProductionDoorOverlay@DOOR:
WithProductionOverlay@WHITELIGHTS:
Sequence: production-lights-white
WithProductionOverlay@REDLIGHTS:
Sequence: production-lights-red
WithIdleOverlay@WHITELIGHTS:
Sequence: idle-lights-white
WithIdleOverlay@REDLIGHTS:
Sequence: idle-lights-red
WithIdleOverlay@TURBINES:
Sequence: idle-turbines
WithIdleOverlay@BIB:

View File

@@ -116,8 +116,8 @@ NAHAND:
ProductionBar:
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithProductionOverlay@LIGHT:
Sequence: production-light
WithIdleOverlay@LIGHT:
Sequence: idle-light
Power:
Amount: -20
ProvidesPrerequisite@buildingname:
@@ -173,8 +173,8 @@ NAWEAP:
WithIdleOverlay@ROOF:
Sequence: idle-roof
WithProductionDoorOverlay@DOOR:
WithProductionOverlay@LIGHTS:
Sequence: production-lights
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@BIB:
Sequence: bib
Power: