Fix TS factory/barracks lights
In TS, -GDI Factory lights were all idle and didn't have a damaged state -GDI Barracks lights were all idle, and flag anim played more slowly -Hand of Nod lights were all idle -Nod Factory lights were idle
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@@ -98,8 +98,8 @@ GAPILE:
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionBar:
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WithProductionOverlay@LIGHTS:
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Sequence: production-lights
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithIdleOverlay@LIGHT:
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Sequence: idle-light
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WithIdleOverlay@FLAG:
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@@ -159,10 +159,10 @@ GAWEAP:
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WithIdleOverlay@ROOF:
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Sequence: idle-roof
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WithProductionDoorOverlay@DOOR:
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WithProductionOverlay@WHITELIGHTS:
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Sequence: production-lights-white
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WithProductionOverlay@REDLIGHTS:
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Sequence: production-lights-red
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WithIdleOverlay@WHITELIGHTS:
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Sequence: idle-lights-white
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WithIdleOverlay@REDLIGHTS:
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Sequence: idle-lights-red
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WithIdleOverlay@TURBINES:
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Sequence: idle-turbines
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WithIdleOverlay@BIB:
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@@ -116,8 +116,8 @@ NAHAND:
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ProductionBar:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithProductionOverlay@LIGHT:
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Sequence: production-light
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WithIdleOverlay@LIGHT:
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Sequence: idle-light
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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@@ -173,8 +173,8 @@ NAWEAP:
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WithIdleOverlay@ROOF:
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Sequence: idle-roof
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WithProductionDoorOverlay@DOOR:
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WithProductionOverlay@LIGHTS:
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Sequence: production-lights
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithIdleOverlay@BIB:
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Sequence: bib
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Power:
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