Fix TS factory/barracks lights
In TS, -GDI Factory lights were all idle and didn't have a damaged state -GDI Barracks lights were all idle, and flag anim played more slowly -Hand of Nod lights were all idle -Nod Factory lights were idle
This commit is contained in:
@@ -128,11 +128,11 @@ gapile:
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Start: 2
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ShadowStart: 5
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Tick: 400
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production-lights: gtpile_a
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idle-lights: gtpile_a
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Length: 7
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Tick: 200
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ZOffset: 1023
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damaged-production-lights: gtpile_a
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damaged-idle-lights: gtpile_a
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Start: 7
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Length: 7
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Tick: 200
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@@ -146,9 +146,11 @@ gapile:
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Tick: 200
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idle-flag: gtpile_c
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Length: 7
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Tick: 100
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damaged-idle-flag: gtpile_c
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Start: 7
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Length: 7
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Tick: 100
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make: gtpilemk
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Length: 20
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ShadowStart: 20
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@@ -192,22 +194,12 @@ gaweap:
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Start: 2
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ShadowStart: 5
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Tick: 400
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production-lights-white: gtweap_a
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Length: 8
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idle-lights-white: gtweap_a
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Length: 16
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Tick: 100
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ZOffset: 2048
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damaged-production-lights-white: gtweap_a
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Start: 8
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idle-lights-red: gtweap_b
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Length: 8
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Tick: 100
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ZOffset: 2048
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production-lights-red: gtweap_b
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Length: 4
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Tick: 120
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ZOffset: 2048
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damaged-production-lights-red: gtweap_b
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Start: 4
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Length: 4
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Tick: 120
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ZOffset: 2048
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idle-turbines: gtweap_c
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@@ -350,11 +342,11 @@ nahand:
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Start: 2
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ShadowStart: 5
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Tick: 400
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production-light: nthand_a
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idle-light: nthand_a
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Length: 5
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Tick: 100
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ZOffset: 1023
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damaged-production-light: nthand_a
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damaged-idle-light: nthand_a
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Start: 5
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Length: 5
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Tick: 100
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@@ -411,11 +403,11 @@ naweap:
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Start: 2
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ShadowStart: 5
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Tick: 400
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production-lights: ntweap_a
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idle-lights: ntweap_a
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Length: 16
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Tick: 100
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ZOffset: 2048
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damaged-production-lights: ntweap_a
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damaged-idle-lights: ntweap_a
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Start: 16
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Length: 16
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Tick: 100
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