Fix TS factory/barracks lights

In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
This commit is contained in:
reaperrr
2017-04-01 16:30:20 +02:00
parent 4f07a00994
commit fd717041ae
3 changed files with 21 additions and 29 deletions

View File

@@ -98,8 +98,8 @@ GAPILE:
PrimaryBuilding: PrimaryBuilding:
PrimaryCondition: primary PrimaryCondition: primary
ProductionBar: ProductionBar:
WithProductionOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
Sequence: production-lights Sequence: idle-lights
WithIdleOverlay@LIGHT: WithIdleOverlay@LIGHT:
Sequence: idle-light Sequence: idle-light
WithIdleOverlay@FLAG: WithIdleOverlay@FLAG:
@@ -159,10 +159,10 @@ GAWEAP:
WithIdleOverlay@ROOF: WithIdleOverlay@ROOF:
Sequence: idle-roof Sequence: idle-roof
WithProductionDoorOverlay@DOOR: WithProductionDoorOverlay@DOOR:
WithProductionOverlay@WHITELIGHTS: WithIdleOverlay@WHITELIGHTS:
Sequence: production-lights-white Sequence: idle-lights-white
WithProductionOverlay@REDLIGHTS: WithIdleOverlay@REDLIGHTS:
Sequence: production-lights-red Sequence: idle-lights-red
WithIdleOverlay@TURBINES: WithIdleOverlay@TURBINES:
Sequence: idle-turbines Sequence: idle-turbines
WithIdleOverlay@BIB: WithIdleOverlay@BIB:

View File

@@ -116,8 +116,8 @@ NAHAND:
ProductionBar: ProductionBar:
WithIdleOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
Sequence: idle-lights Sequence: idle-lights
WithProductionOverlay@LIGHT: WithIdleOverlay@LIGHT:
Sequence: production-light Sequence: idle-light
Power: Power:
Amount: -20 Amount: -20
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -173,8 +173,8 @@ NAWEAP:
WithIdleOverlay@ROOF: WithIdleOverlay@ROOF:
Sequence: idle-roof Sequence: idle-roof
WithProductionDoorOverlay@DOOR: WithProductionDoorOverlay@DOOR:
WithProductionOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
Sequence: production-lights Sequence: idle-lights
WithIdleOverlay@BIB: WithIdleOverlay@BIB:
Sequence: bib Sequence: bib
Power: Power:

View File

@@ -128,11 +128,11 @@ gapile:
Start: 2 Start: 2
ShadowStart: 5 ShadowStart: 5
Tick: 400 Tick: 400
production-lights: gtpile_a idle-lights: gtpile_a
Length: 7 Length: 7
Tick: 200 Tick: 200
ZOffset: 1023 ZOffset: 1023
damaged-production-lights: gtpile_a damaged-idle-lights: gtpile_a
Start: 7 Start: 7
Length: 7 Length: 7
Tick: 200 Tick: 200
@@ -146,9 +146,11 @@ gapile:
Tick: 200 Tick: 200
idle-flag: gtpile_c idle-flag: gtpile_c
Length: 7 Length: 7
Tick: 100
damaged-idle-flag: gtpile_c damaged-idle-flag: gtpile_c
Start: 7 Start: 7
Length: 7 Length: 7
Tick: 100
make: gtpilemk make: gtpilemk
Length: 20 Length: 20
ShadowStart: 20 ShadowStart: 20
@@ -192,22 +194,12 @@ gaweap:
Start: 2 Start: 2
ShadowStart: 5 ShadowStart: 5
Tick: 400 Tick: 400
production-lights-white: gtweap_a idle-lights-white: gtweap_a
Length: 8 Length: 16
Tick: 100 Tick: 100
ZOffset: 2048 ZOffset: 2048
damaged-production-lights-white: gtweap_a idle-lights-red: gtweap_b
Start: 8
Length: 8 Length: 8
Tick: 100
ZOffset: 2048
production-lights-red: gtweap_b
Length: 4
Tick: 120
ZOffset: 2048
damaged-production-lights-red: gtweap_b
Start: 4
Length: 4
Tick: 120 Tick: 120
ZOffset: 2048 ZOffset: 2048
idle-turbines: gtweap_c idle-turbines: gtweap_c
@@ -350,11 +342,11 @@ nahand:
Start: 2 Start: 2
ShadowStart: 5 ShadowStart: 5
Tick: 400 Tick: 400
production-light: nthand_a idle-light: nthand_a
Length: 5 Length: 5
Tick: 100 Tick: 100
ZOffset: 1023 ZOffset: 1023
damaged-production-light: nthand_a damaged-idle-light: nthand_a
Start: 5 Start: 5
Length: 5 Length: 5
Tick: 100 Tick: 100
@@ -411,11 +403,11 @@ naweap:
Start: 2 Start: 2
ShadowStart: 5 ShadowStart: 5
Tick: 400 Tick: 400
production-lights: ntweap_a idle-lights: ntweap_a
Length: 16 Length: 16
Tick: 100 Tick: 100
ZOffset: 2048 ZOffset: 2048
damaged-production-lights: ntweap_a damaged-idle-lights: ntweap_a
Start: 16 Start: 16
Length: 16 Length: 16
Tick: 100 Tick: 100