server loads the map (part 1)

This commit is contained in:
Chris Forbes
2010-08-23 18:09:37 +12:00
parent 3f11c32c4a
commit fd9a31168d
2 changed files with 19 additions and 4 deletions

View File

@@ -43,8 +43,9 @@ namespace OpenRA.Widgets.Delegates
Game.Settings.ExternalPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
Game.Settings.Save();
Server.Server.ServerMain(Game.Settings.AdvertiseOnline, Game.Settings.MasterServer, Game.Settings.LastServerTitle,
Game.Settings.ListenPort, Game.Settings.ExternalPort, mods, map, Game.Settings.AllowCheats);
Server.Server.ServerMain(Game.Settings.AdvertiseOnline, Game.Settings.MasterServer, Game.Settings.LastServerTitle,
Game.Settings.ListenPort, Game.Settings.ExternalPort, mods, map, Game.Settings.AllowCheats,
Game.modData);
Game.JoinServer(IPAddress.Loopback.ToString(), Game.Settings.ListenPort);
return true;