server loads the map (part 1)
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@@ -43,9 +43,11 @@ namespace OpenRA.Server
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static bool isInternetServer;
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static string masterServerUrl;
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static bool isInitialPing;
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static ModData ModData;
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static Map Map;
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public static void ServerMain(bool internetServer, string masterServerUrl, string name, int port, int extport,
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string[] mods, string map, bool cheats)
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string[] mods, string map, bool cheats, ModData modData)
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{
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Log.AddChannel("server", "server.log");
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@@ -56,6 +58,7 @@ namespace OpenRA.Server
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Name = name;
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ExternalPort = extport;
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randomSeed = (int)DateTime.Now.ToBinary();
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ModData = modData;
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lobbyInfo = new Session();
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lobbyInfo.GlobalSettings.Mods = mods;
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@@ -63,12 +66,16 @@ namespace OpenRA.Server
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lobbyInfo.GlobalSettings.Map = map;
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lobbyInfo.GlobalSettings.AllowCheats = cheats;
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LoadMap(); // populates the Session's slots, too.
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Log.Write("server", "Initial mods: ");
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foreach( var m in lobbyInfo.GlobalSettings.Mods )
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Log.Write("server","- {0}", m);
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Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);
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try
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{
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listener.Start();
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@@ -109,6 +116,11 @@ namespace OpenRA.Server
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} ) { IsBackground = true }.Start();
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}
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static void LoadMap()
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{
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Map = new Map(ModData.AvailableMaps[lobbyInfo.GlobalSettings.Map].Package);
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}
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static int ChooseFreePlayerIndex()
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{
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for (var i = 0; i < 8; i++)
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@@ -338,6 +350,8 @@ namespace OpenRA.Server
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return true;
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}
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lobbyInfo.GlobalSettings.Map = s;
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LoadMap();
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foreach(var client in lobbyInfo.Clients)
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{
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client.SpawnPoint = 0;
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@@ -44,7 +44,8 @@ namespace OpenRA.Widgets.Delegates
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Game.Settings.Save();
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Server.Server.ServerMain(Game.Settings.AdvertiseOnline, Game.Settings.MasterServer, Game.Settings.LastServerTitle,
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Game.Settings.ListenPort, Game.Settings.ExternalPort, mods, map, Game.Settings.AllowCheats);
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Game.Settings.ListenPort, Game.Settings.ExternalPort, mods, map, Game.Settings.AllowCheats,
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Game.modData);
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Game.JoinServer(IPAddress.Loopback.ToString(), Game.Settings.ListenPort);
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return true;
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