Add weapon rules documentation.
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reaperrr
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1a54b36e2b
commit
fdad5e2c48
106
OpenRA.Mods.Common/UtilityCommands/ExtractWeaponDocsCommand.cs
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106
OpenRA.Mods.Common/UtilityCommands/ExtractWeaponDocsCommand.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class ExtractWeaponDocsCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--weapon-docs"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return true;
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}
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[Desc("Generate weaponry documentation in MarkDown format.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = utility.ModData;
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Console.WriteLine(
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"This documentation is aimed at modders. It displays a template for weapon definitions " +
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"as well as its contained types (warheads and projectiles) with default values and developer commentary. " +
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"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
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"automatically generated for version {0} of OpenRA.", utility.ModData.Manifest.Metadata.Version);
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Console.WriteLine();
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var toc = new StringBuilder();
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var doc = new StringBuilder();
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var currentNamespace = "";
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var objectCreator = utility.ModData.ObjectCreator;
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var weaponInfo = objectCreator.GetTypesImplementing<WeaponInfo>();
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var warheads = objectCreator.GetTypesImplementing<IWarhead>().OrderBy(t => t.Namespace);
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var projectiles = objectCreator.GetTypesImplementing<IProjectileInfo>().OrderBy(t => t.Namespace);
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var weaponTypes = Enumerable.Concat(weaponInfo, Enumerable.Concat(projectiles, warheads));
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foreach (var t in weaponTypes)
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{
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// skip helpers like TraitInfo<T>
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if (t.ContainsGenericParameters || t.IsAbstract)
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continue;
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if (currentNamespace != t.Namespace)
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{
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currentNamespace = t.Namespace;
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doc.AppendLine();
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doc.AppendLine("## {0}".F(currentNamespace));
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toc.AppendLine("* [{0}](#{1})".F(currentNamespace, currentNamespace.Replace(".", "").ToLowerInvariant()));
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}
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var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
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toc.AppendLine(" * [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
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doc.AppendLine();
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doc.AppendLine("### {0}".F(traitName));
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var traitDescLines = t.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
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foreach (var line in traitDescLines)
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doc.AppendLine(line);
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var infos = FieldLoader.GetTypeLoadInfo(t);
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if (!infos.Any())
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continue;
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doc.AppendLine("<table>");
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doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
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var liveTraitInfo = t == typeof(WeaponInfo) ? null : objectCreator.CreateBasic(t);
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foreach (var info in infos)
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{
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var fieldDescLines = info.Field.GetCustomAttributes<DescAttribute>(true).SelectMany(d => d.Lines);
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var fieldType = Util.FriendlyTypeName(info.Field.FieldType);
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var defaultValue = liveTraitInfo == null ? "" : FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
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doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(info.YamlName, defaultValue, fieldType));
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doc.Append("<td>");
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foreach (var line in fieldDescLines)
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doc.Append(line + " ");
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doc.AppendLine("</td></tr>");
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}
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doc.AppendLine("</table>");
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}
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Console.Write(toc.ToString());
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Console.Write(doc.ToString());
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}
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}
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}
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