Add weapon rules documentation.

This commit is contained in:
Matthias Mailänder
2016-08-28 17:28:59 +02:00
committed by reaperrr
parent 1a54b36e2b
commit fdad5e2c48
6 changed files with 120 additions and 1 deletions

1
.gitignore vendored
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@@ -62,6 +62,7 @@ OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.mode1v3
# auto-generated documentation # auto-generated documentation
DOCUMENTATION.md DOCUMENTATION.md
WEAPONS.md
Lua-API.md Lua-API.md
*.html *.html
openra.6 openra.6

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@@ -553,6 +553,7 @@
<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" /> <Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" /> <Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" /> <Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
<Compile Include="Widgets\Logic\Ingame\MusicControllerLogic.cs" /> <Compile Include="Widgets\Logic\Ingame\MusicControllerLogic.cs" />
<Compile Include="Widgets\UnitCommandWidget.cs" /> <Compile Include="Widgets\UnitCommandWidget.cs" />
<Compile Include="WorldExtensions.cs" /> <Compile Include="WorldExtensions.cs" />

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@@ -201,7 +201,10 @@ namespace OpenRA.Mods.Common
return "Mapping of {0} to {1}".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray()); return "Mapping of {0} to {1}".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray());
if (t.IsSubclassOf(typeof(Array))) if (t.IsSubclassOf(typeof(Array)))
return "Multiple {0}".F(FriendlyTypeName(t.GetElementType())); return "Collection of {0}".F(FriendlyTypeName(t.GetElementType()));
if (t.IsGenericType && t.GetGenericTypeDefinition().GetInterfaces().Any(e => e.IsGenericType && e.GetGenericTypeDefinition() == typeof(IEnumerable<>)))
return "Collection of {0}".F(FriendlyTypeName(t.GetGenericArguments().First()));
if (t == typeof(int) || t == typeof(uint)) if (t == typeof(int) || t == typeof(uint))
return "Integer"; return "Integer";
@@ -239,6 +242,12 @@ namespace OpenRA.Mods.Common
if (t == typeof(HSLColor) || t == typeof(Color)) if (t == typeof(HSLColor) || t == typeof(Color))
return "Color (RRGGBB[AA] notation)"; return "Color (RRGGBB[AA] notation)";
if (t == typeof(IProjectileInfo))
return "Projectile";
if (t == typeof(IWarhead))
return "Warhead";
return t.Name; return t.Name;
} }
} }

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@@ -0,0 +1,106 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.UtilityCommands
{
class ExtractWeaponDocsCommand : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--weapon-docs"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("Generate weaponry documentation in MarkDown format.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = utility.ModData;
Console.WriteLine(
"This documentation is aimed at modders. It displays a template for weapon definitions " +
"as well as its contained types (warheads and projectiles) with default values and developer commentary. " +
"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
"automatically generated for version {0} of OpenRA.", utility.ModData.Manifest.Metadata.Version);
Console.WriteLine();
var toc = new StringBuilder();
var doc = new StringBuilder();
var currentNamespace = "";
var objectCreator = utility.ModData.ObjectCreator;
var weaponInfo = objectCreator.GetTypesImplementing<WeaponInfo>();
var warheads = objectCreator.GetTypesImplementing<IWarhead>().OrderBy(t => t.Namespace);
var projectiles = objectCreator.GetTypesImplementing<IProjectileInfo>().OrderBy(t => t.Namespace);
var weaponTypes = Enumerable.Concat(weaponInfo, Enumerable.Concat(projectiles, warheads));
foreach (var t in weaponTypes)
{
// skip helpers like TraitInfo<T>
if (t.ContainsGenericParameters || t.IsAbstract)
continue;
if (currentNamespace != t.Namespace)
{
currentNamespace = t.Namespace;
doc.AppendLine();
doc.AppendLine("## {0}".F(currentNamespace));
toc.AppendLine("* [{0}](#{1})".F(currentNamespace, currentNamespace.Replace(".", "").ToLowerInvariant()));
}
var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
toc.AppendLine(" * [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
doc.AppendLine();
doc.AppendLine("### {0}".F(traitName));
var traitDescLines = t.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
foreach (var line in traitDescLines)
doc.AppendLine(line);
var infos = FieldLoader.GetTypeLoadInfo(t);
if (!infos.Any())
continue;
doc.AppendLine("<table>");
doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
var liveTraitInfo = t == typeof(WeaponInfo) ? null : objectCreator.CreateBasic(t);
foreach (var info in infos)
{
var fieldDescLines = info.Field.GetCustomAttributes<DescAttribute>(true).SelectMany(d => d.Lines);
var fieldType = Util.FriendlyTypeName(info.Field.FieldType);
var defaultValue = liveTraitInfo == null ? "" : FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(info.YamlName, defaultValue, fieldType));
doc.Append("<td>");
foreach (var line in fieldDescLines)
doc.Append(line + " ");
doc.AppendLine("</td></tr>");
}
doc.AppendLine("</table>");
}
Console.Write(toc.ToString());
Console.Write(doc.ToString());
}
}
}

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@@ -193,6 +193,7 @@ function Docs-Command
{ {
./make.ps1 version ./make.ps1 version
./OpenRA.Utility.exe all --docs | Out-File -Encoding "UTF8" DOCUMENTATION.md ./OpenRA.Utility.exe all --docs | Out-File -Encoding "UTF8" DOCUMENTATION.md
./OpenRA.Utility.exe all --weapon-docs | Out-File -Encoding "UTF8" WEAPONS.md
./OpenRA.Utility.exe all --lua-docs | Out-File -Encoding "UTF8" Lua-API.md ./OpenRA.Utility.exe all --lua-docs | Out-File -Encoding "UTF8" Lua-API.md
} }
else else

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@@ -28,6 +28,7 @@ rm -rf $HOME/openra-wiki
git clone git@github.com:OpenRA/OpenRA.wiki.git $HOME/openra-wiki git clone git@github.com:OpenRA/OpenRA.wiki.git $HOME/openra-wiki
mono --debug ../OpenRA.Utility.exe all --docs > "${HOME}/openra-wiki/Traits${TAG}.md" mono --debug ../OpenRA.Utility.exe all --docs > "${HOME}/openra-wiki/Traits${TAG}.md"
mono --debug ../OpenRA.Utility.exe all --weapon-docs > "${HOME}/openra-wiki/Weapons${TAG}.md"
mono --debug ../OpenRA.Utility.exe all --lua-docs > "${HOME}/openra-wiki/Lua API${TAG}.md" mono --debug ../OpenRA.Utility.exe all --lua-docs > "${HOME}/openra-wiki/Lua API${TAG}.md"
pushd $HOME/openra-wiki pushd $HOME/openra-wiki