Remove hardcoded references to FacingInit and TurretFacingInit.

This commit is contained in:
Paul Chote
2017-06-28 18:27:40 +01:00
committed by RoosterDragon
parent 2a2bd676a3
commit fdafbd9f15
5 changed files with 36 additions and 6 deletions

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TurretedInfo : ITraitInfo, UsesInit<TurretFacingInit>, Requires<BodyOrientationInfo>
public class TurretedInfo : ITraitInfo, UsesInit<TurretFacingInit>, Requires<BodyOrientationInfo>, IActorPreviewInitInfo
{
public readonly string Turret = "primary";
[Desc("Speed at which the turret turns.")]
@@ -29,6 +29,14 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Muzzle position relative to turret or body. (forward, right, up) triples")]
public readonly WVec Offset = WVec.Zero;
[Desc("Facing to use for actor previews (map editor, color picker, etc)")]
public readonly int PreviewFacing = 92;
IEnumerable<object> IActorPreviewInitInfo.ActorPreviewInits(ActorInfo ai, ActorPreviewType type)
{
yield return new TurretFacingInit(PreviewFacing);
}
public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
}