Remove FootprintUtils
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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bridgeLayer = self.World.WorldActor.Trait<BridgeLayer>();
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var buildingInfo = self.Info.TraitInfo<BuildingInfo>();
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cells = FootprintUtils.PathableTiles(self.Info.Name, buildingInfo, self.Location);
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cells = buildingInfo.PathableTiles(self.Location);
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}
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void UpdateTerrain(Actor self, byte terrainIndex)
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