Save map generation args in replays/saves instead of full map.
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committed by
Gustas Kažukauskas
parent
0d479e7c18
commit
fdb4ce4e0f
@@ -1356,7 +1356,7 @@ namespace OpenRA.Server
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};
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if (Map.Class == MapClassification.Generated)
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gameInfo.MapData = Map.ToBase64String();
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gameInfo.MapGenerationArgs = Map.GenerationArgs;
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// Replay metadata should only include the playable players
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foreach (var p in worldPlayers)
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