Save map generation args in replays/saves instead of full map.
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committed by
Gustas Kažukauskas
parent
0d479e7c18
commit
fdb4ce4e0f
@@ -706,7 +706,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void SelectReplay(ReplayMetadata replay)
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{
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selectedReplay = replay;
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map = selectedReplay != null ? selectedReplay.GameInfo.MapPreview : MapCache.UnknownMap;
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map = selectedReplay != null ? selectedReplay.GameInfo.GetMapPreview(modData) : MapCache.UnknownMap;
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if (replay == null)
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return;
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